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path: root/extension/src/openvic-extension/singletons/GameSingleton.hpp
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d360457update-clock hop3112024-09-06-1/+1
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* Music and Sound Effect loading and playing Nemrav2024-08-06-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | almost working music loading music list sent to godot wav loading not working mp3 metadata load wav initial load and play title theme first fix errors not related to nodetools working wav define loading and music playlists fixup error handling and playlist load song chances code style progress switch mp3 metadata addon to MusicMetadata add id3v1 mp3 metadata handling to MusicMetadata remove commented code from id3v1 sounds gd styling fix dataloader conflicts clean up commented code move MusicChance to dataloader remove reference to old addon move sfx defines loader add self to credits feedback on soundSingleton include subfolders in sound singleton sfx map replace space tabs replace std_view_to_godot_string with std_to_godot_string revise singleton files revise gd side sound final revisions
* Search panel + text edit box UI generationsearch-panel hop3112024-07-30-1/+1
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* Updated SIM to use separate Instance and Definition Managersinstance-definition-managers hop3112024-06-13-2/+18
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* Misc UI code changesmisc hop3112024-05-14-0/+1
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* Generate army and navy models hop3112024-05-08-0/+1
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* Add GDScript XAC and XSM loaders hop3112024-05-07-0/+1
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* Add province names and improve zooming hop3112024-04-24-0/+2
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* Switch to using a single flag sheet image/textureflag-sheet hop3112024-04-21-5/+16
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145 hop3112024-04-20-0/+1
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* Move GDExtension menu-related functions to MenuSingletonmenu-singleton hop3112024-03-05-21/+1
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* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-7/+2
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* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-2/+0
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* Added overlay parchment map and refactored map shader hop3112024-01-19-3/+4
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* Improved province colouring and terrain texture tiling hop3112024-01-15-1/+1
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* Updated SIM submodule and switched to ordered_map hop3112024-01-09-1/+1
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* Added button state textures + block colour progress bars hop3112023-12-30-1/+6
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* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-1/+1
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* Back to UI Work hop3112023-12-25-3/+3
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* New pop history loading + bookmark selection by index hop3112023-12-18-3/+2
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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-3/+8
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* Sim submodule update + extension compatibility hop3112023-12-04-31/+16
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* Striped mapmodes hop3112023-11-16-5/+3
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+129