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path: root/extension/src/openvic-extension/singletons/GameSingleton.hpp
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* Add GDScript XAC and XSM loaders hop3112024-05-07-0/+1
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* Add province names and improve zooming hop3112024-04-24-0/+2
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* Switch to using a single flag sheet image/textureflag-sheet hop3112024-04-21-5/+16
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145 hop3112024-04-20-0/+1
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* Move GDExtension menu-related functions to MenuSingletonmenu-singleton hop3112024-03-05-21/+1
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* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-7/+2
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* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-2/+0
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* Added overlay parchment map and refactored map shader hop3112024-01-19-3/+4
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* Improved province colouring and terrain texture tiling hop3112024-01-15-1/+1
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* Updated SIM submodule and switched to ordered_map hop3112024-01-09-1/+1
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* Added button state textures + block colour progress bars hop3112023-12-30-1/+6
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* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-1/+1
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* Back to UI Work hop3112023-12-25-3/+3
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* New pop history loading + bookmark selection by index hop3112023-12-18-3/+2
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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-3/+8
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* Sim submodule update + extension compatibility hop3112023-12-04-31/+16
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* Striped mapmodes hop3112023-11-16-5/+3
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+129