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* Add province names and improve zooming hop3112024-04-24-0/+37
* Switch to using a single flag sheet image/textureflag-sheet hop3112024-04-21-33/+128
* Add AssetManager LoadFlagsasset-manager-load-flags hop3112024-04-21-45/+130
* Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks hop3112024-04-21-50/+81
* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d0f8ec5update-sim hop3112024-04-20-3/+9
* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145 hop3112024-04-20-3/+8
* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f hop3112024-04-20-1/+1
* Implement Population Menupop-menu-imp hop3112024-04-16-2/+882
* Move GDExtension menu-related functions to MenuSingletonmenu-singleton hop3112024-03-05-231/+338
* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-25/+15
* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-12/+0
* Added overlay parchment map and refactored map shader hop3112024-01-19-9/+20
* Improved province colouring and terrain texture tiling hop3112024-01-15-5/+4
* Updated SIM submodule and switched to ordered_map hop3112024-01-09-19/+23
* Added button state textures + block colour progress bars hop3112023-12-30-18/+45
* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-166/+101
* Back to UI Work hop3112023-12-25-124/+73
* New pop history loading + bookmark selection by index hop3112023-12-18-11/+8
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-30/+155
* Update to Godot 4.2 Stable Release Spartan3222023-12-05-3/+7
* Sim submodule update + extension compatibility hop3112023-12-04-113/+125
* Striped mapmodes hop3112023-11-16-27/+30
* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+1140