Commit message (Collapse) | Author | Age | Lines | |
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* | Added overlay parchment map and refactored map shader | hop311 | 2024-01-19 | -9/+20 |
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* | Improved province colouring and terrain texture tiling | hop311 | 2024-01-15 | -5/+4 |
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* | Updated SIM submodule and switched to ordered_map | hop311 | 2024-01-09 | -19/+23 |
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* | Added button state textures + block colour progress bars | hop311 | 2023-12-30 | -18/+45 |
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* | Use `ERR_FAIL_*` macros where possible | hop311 | 2023-12-28 | -166/+101 |
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* | Back to UI Work | hop311 | 2023-12-25 | -124/+73 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | New pop history loading + bookmark selection by index | hop311 | 2023-12-18 | -11/+8 |
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* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -30/+155 |
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* | Update to Godot 4.2 Stable Release | Spartan322 | 2023-12-05 | -3/+7 |
| | | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable | |||
* | Sim submodule update + extension compatibility | hop311 | 2023-12-04 | -113/+125 |
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* | Striped mapmodes | hop311 | 2023-11-16 | -27/+30 |
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* | GUI elements -> Godot UI nodes generator | hop311 | 2023-11-16 | -0/+1140 |