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path: root/extension/src/openvic-extension/singletons
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* Free removed child nodes + `godot::` cleanupfree-on-remove hop3112024-07-26-4/+4
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* Cache sort order of localised population menu columnslocale-sort-cache hop3112024-07-26-53/+132
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* Update openvic-simulation to OpenVicProject/OpenVicSimulation@861acffcountry-instance hop3112024-07-26-19/+12
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* Use IndexedMap + helper function support hop3112024-07-17-19/+31
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* Use CountryDefinition and CountryInstancecountry-definition hop3112024-07-04-13/+14
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* Updated SIM to use separate Instance and Definition Managersinstance-definition-managers hop3112024-06-13-105/+191
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* Update to use GoodInstancegood-instance hop3112024-06-13-1/+1
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* Use separate MapDefinition and MapInstancemap-instance hop3112024-06-13-37/+39
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* Province const/mutable + proper State namesprovince-const-mutable hop3112024-06-06-42/+96
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* Misc UI code changesmisc hop3112024-05-14-0/+6
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* Merge pull request #227 from OpenVicProject/models Hop3112024-05-12-0/+517
|\ | | | | Models
| * Generate building modelsmodels hop3112024-05-08-0/+102
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| * Generate army and navy models hop3112024-05-08-0/+409
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| * Add GDScript XAC and XSM loaders hop3112024-05-07-0/+6
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* | Population menu rebel icons hop3112024-05-08-12/+31
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* Add province names and improve zooming hop3112024-04-24-0/+37
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* Switch to using a single flag sheet image/textureflag-sheet hop3112024-04-21-33/+128
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* Add AssetManager LoadFlagsasset-manager-load-flags hop3112024-04-21-45/+130
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* Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks hop3112024-04-21-50/+81
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d0f8ec5update-sim hop3112024-04-20-3/+9
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145 hop3112024-04-20-3/+8
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f hop3112024-04-20-1/+1
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* Implement Population Menupop-menu-imp hop3112024-04-16-2/+882
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* Move GDExtension menu-related functions to MenuSingletonmenu-singleton hop3112024-03-05-231/+338
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* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-25/+15
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* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-12/+0
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* Added overlay parchment map and refactored map shader hop3112024-01-19-9/+20
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* Improved province colouring and terrain texture tiling hop3112024-01-15-5/+4
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* Updated SIM submodule and switched to ordered_map hop3112024-01-09-19/+23
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* Added button state textures + block colour progress bars hop3112023-12-30-18/+45
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* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-166/+101
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* Back to UI Work hop3112023-12-25-124/+73
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* New pop history loading + bookmark selection by index hop3112023-12-18-11/+8
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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-30/+155
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* Update to Godot 4.2 Stable Release Spartan3222023-12-05-3/+7
| | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable
* Sim submodule update + extension compatibility hop3112023-12-04-113/+125
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* Striped mapmodes hop3112023-11-16-27/+30
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+1140