index
:
OpenVic
3d-terrain
Conor-TechUI
array-dict-tweaks
asset-manager-load-flags
budget-tab-gui
concept-pie-charts
country-definition
country-instance
design-docs
document_hr
document_industry_score
document_literacy_change
document_military_score
document_mobilisation
document_regiment_reinforcements
document_rgo_production
explain_worker_pops
fix-checkbox
fix_ui_binding_after_rgo_pr
flag-sheet
for-loop-types
force-scons-4.7.0
format-cleanup
free-on-remove
good-instance
gov-flag-type
gui-listbox
gui-text-label
include_admirals
indexed-map
instance-definition-managers
locale-sort-cache
map-background
map-instance
master
menu-singleton
menu-tweaks
misc
model-dict-cache
models
nation-management-screens
panel-ui
play_pause_music_icons
pop-menu
pop-menu-imp
province-const-mutable
province-edge-blending
qazz-map-converter
ranking
rename_sum_workforce_in_state
reorganising
resultant-modifier
rgo_ui
rivers
rule-modifier-tooltips
scrollbar
scrolling-textures
search-panel
sprite-texture
tall-tooltip
test-modifier-localisation
test3d
tooltip
topbar-tech
update-clock
update-sim
utf8-fix
workflow-codesign
xxhash-checksum
Main repo for the OpenVic project
zaaarf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
extension
/
src
/
openvic-extension
/
singletons
Commit message (
Expand
)
Author
Age
Lines
*
Music and Sound Effect loading and playing
Nemrav
2024-08-06
-5
/
+512
*
Use UTF8 encoding and simplify godot string conversion
utf8-fix
hop311
2024-08-02
-116
/
+120
*
Merge pull request #246 from OpenVicProject/search-panel
Hop311
2024-08-01
-7
/
+212
|
\
|
*
Search panel + text edit box UI generation
search-panel
hop311
2024-07-30
-7
/
+212
*
|
Cache model and animation definition dictionaries
model-dict-cache
hop311
2024-07-31
-26
/
+46
|
/
*
Free removed child nodes + `godot::` cleanup
free-on-remove
hop311
2024-07-26
-4
/
+4
*
Cache sort order of localised population menu columns
locale-sort-cache
hop311
2024-07-26
-53
/
+132
*
Update openvic-simulation to OpenVicProject/OpenVicSimulation@861acff
country-instance
hop311
2024-07-26
-19
/
+12
*
Use IndexedMap + helper function support
hop311
2024-07-17
-19
/
+31
*
Use CountryDefinition and CountryInstance
country-definition
hop311
2024-07-04
-13
/
+14
*
Updated SIM to use separate Instance and Definition Managers
instance-definition-managers
hop311
2024-06-13
-105
/
+191
*
Update to use GoodInstance
good-instance
hop311
2024-06-13
-1
/
+1
*
Use separate MapDefinition and MapInstance
map-instance
hop311
2024-06-13
-37
/
+39
*
Province const/mutable + proper State names
province-const-mutable
hop311
2024-06-06
-42
/
+96
*
Misc UI code changes
misc
hop311
2024-05-14
-0
/
+6
*
Merge pull request #227 from OpenVicProject/models
Hop311
2024-05-12
-0
/
+517
|
\
|
*
Generate building models
models
hop311
2024-05-08
-0
/
+102
|
*
Generate army and navy models
hop311
2024-05-08
-0
/
+409
|
*
Add GDScript XAC and XSM loaders
hop311
2024-05-07
-0
/
+6
*
|
Population menu rebel icons
hop311
2024-05-08
-12
/
+31
|
/
*
Add province names and improve zooming
hop311
2024-04-24
-0
/
+37
*
Switch to using a single flag sheet image/texture
flag-sheet
hop311
2024-04-21
-33
/
+128
*
Add AssetManager LoadFlags
asset-manager-load-flags
hop311
2024-04-21
-45
/
+130
*
Pre-allocate and use std::move for Godot Arrays and Dictionaries
array-dict-tweaks
hop311
2024-04-21
-50
/
+81
*
Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d0f8ec5
update-sim
hop311
2024-04-20
-3
/
+9
*
Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145
hop311
2024-04-20
-3
/
+8
*
Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f
hop311
2024-04-20
-1
/
+1
*
Implement Population Menu
pop-menu-imp
hop311
2024-04-16
-2
/
+882
*
Move GDExtension menu-related functions to MenuSingleton
menu-singleton
hop311
2024-03-05
-231
/
+338
*
ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix
hop311
2024-03-03
-25
/
+15
*
Added GUIScrollbar and GFXCorneredTileSupportingTexture
scrollbar
hop311
2024-02-24
-12
/
+0
*
Added overlay parchment map and refactored map shader
hop311
2024-01-19
-9
/
+20
*
Improved province colouring and terrain texture tiling
hop311
2024-01-15
-5
/
+4
*
Updated SIM submodule and switched to ordered_map
hop311
2024-01-09
-19
/
+23
*
Added button state textures + block colour progress bars
hop311
2023-12-30
-18
/
+45
*
Use `ERR_FAIL_*` macros where possible
hop311
2023-12-28
-166
/
+101
*
Back to UI Work
hop311
2023-12-25
-124
/
+73
*
New pop history loading + bookmark selection by index
hop311
2023-12-18
-11
/
+8
*
Big UI commit - GUINode, MaskedFlag, PieChart, etc
hop311
2023-12-11
-30
/
+155
*
Update to Godot 4.2 Stable Release
Spartan322
2023-12-05
-3
/
+7
*
Sim submodule update + extension compatibility
hop311
2023-12-04
-113
/
+125
*
Striped mapmodes
hop311
2023-11-16
-27
/
+30
*
GUI elements -> Godot UI nodes generator
hop311
2023-11-16
-0
/
+1140