| Commit message (Collapse) | Author | Age | Lines |
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Update SIM repo to include resulant modifier calculation
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colonial power tooltip for testing
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colours rather than just those derived from HasIdentifierAndColour
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almost working music loading
music list sent to godot
wav loading not working
mp3 metadata
load wav initial
load and play title theme first
fix errors not related to nodetools
working wav define loading and music playlists
fixup error handling and playlist
load song chances
code style progress
switch mp3 metadata addon to MusicMetadata
add id3v1 mp3 metadata handling to MusicMetadata
remove commented code from id3v1
sounds gd styling
fix dataloader conflicts
clean up commented code
move MusicChance to dataloader
remove reference to old addon
move sfx defines loader
add self to credits
feedback on soundSingleton
include subfolders in sound singleton sfx map
replace space tabs
replace std_view_to_godot_string with std_to_godot_string
revise singleton files
revise gd side sound
final revisions
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Fixes #180: Province names do not convert non-ascii characters to Unicode
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Search panel + text edit box UI generation
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Models
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- UIAdapter -> UITools with cleaner API
- GUIOverlappingElementsBox (for core and modifier icons)
- Improved GUINode API
- Province building slots
- TypeHints for files in the GameSession folder
- Incorporate SIM strong colour types
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