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path: root/extension/src/openvic-extension/singletons
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* music null check Nemrav3 days-1/+0
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* Ranking + army topbar inforanking hop31110 days-4/+244
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d360457update-clock hop31113 days-7/+4
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* Add tooltips for buttons, labels, icons, pie charts, sliders, and progress barstooltip hop3112024-08-29-0/+47
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* Switch to using custom UI nodes hop3112024-08-28-1/+30
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* Add GUITextLabel (colour code + currency icon support) hop3112024-08-15-6/+63
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* Music and Sound Effect loading and playing Nemrav2024-08-06-5/+512
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | almost working music loading music list sent to godot wav loading not working mp3 metadata load wav initial load and play title theme first fix errors not related to nodetools working wav define loading and music playlists fixup error handling and playlist load song chances code style progress switch mp3 metadata addon to MusicMetadata add id3v1 mp3 metadata handling to MusicMetadata remove commented code from id3v1 sounds gd styling fix dataloader conflicts clean up commented code move MusicChance to dataloader remove reference to old addon move sfx defines loader add self to credits feedback on soundSingleton include subfolders in sound singleton sfx map replace space tabs replace std_view_to_godot_string with std_to_godot_string revise singleton files revise gd side sound final revisions
* Use UTF8 encoding and simplify godot string conversionutf8-fix hop3112024-08-02-116/+120
| | | | Fixes #180: Province names do not convert non-ascii characters to Unicode
* Merge pull request #246 from OpenVicProject/search-panel Hop3112024-08-01-7/+212
|\ | | | | Search panel + text edit box UI generation
| * Search panel + text edit box UI generationsearch-panel hop3112024-07-30-7/+212
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* | Cache model and animation definition dictionariesmodel-dict-cache hop3112024-07-31-26/+46
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* Free removed child nodes + `godot::` cleanupfree-on-remove hop3112024-07-26-4/+4
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* Cache sort order of localised population menu columnslocale-sort-cache hop3112024-07-26-53/+132
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* Update openvic-simulation to OpenVicProject/OpenVicSimulation@861acffcountry-instance hop3112024-07-26-19/+12
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* Use IndexedMap + helper function support hop3112024-07-17-19/+31
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* Use CountryDefinition and CountryInstancecountry-definition hop3112024-07-04-13/+14
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* Updated SIM to use separate Instance and Definition Managersinstance-definition-managers hop3112024-06-13-105/+191
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* Update to use GoodInstancegood-instance hop3112024-06-13-1/+1
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* Use separate MapDefinition and MapInstancemap-instance hop3112024-06-13-37/+39
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* Province const/mutable + proper State namesprovince-const-mutable hop3112024-06-06-42/+96
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* Misc UI code changesmisc hop3112024-05-14-0/+6
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* Merge pull request #227 from OpenVicProject/models Hop3112024-05-12-0/+517
|\ | | | | Models
| * Generate building modelsmodels hop3112024-05-08-0/+102
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| * Generate army and navy models hop3112024-05-08-0/+409
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| * Add GDScript XAC and XSM loaders hop3112024-05-07-0/+6
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* | Population menu rebel icons hop3112024-05-08-12/+31
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* Add province names and improve zooming hop3112024-04-24-0/+37
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* Switch to using a single flag sheet image/textureflag-sheet hop3112024-04-21-33/+128
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* Add AssetManager LoadFlagsasset-manager-load-flags hop3112024-04-21-45/+130
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* Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks hop3112024-04-21-50/+81
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d0f8ec5update-sim hop3112024-04-20-3/+9
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145 hop3112024-04-20-3/+8
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f hop3112024-04-20-1/+1
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* Implement Population Menupop-menu-imp hop3112024-04-16-2/+882
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* Move GDExtension menu-related functions to MenuSingletonmenu-singleton hop3112024-03-05-231/+338
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* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-25/+15
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* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-12/+0
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* Added overlay parchment map and refactored map shader hop3112024-01-19-9/+20
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* Improved province colouring and terrain texture tiling hop3112024-01-15-5/+4
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* Updated SIM submodule and switched to ordered_map hop3112024-01-09-19/+23
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* Added button state textures + block colour progress bars hop3112023-12-30-18/+45
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* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-166/+101
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* Back to UI Work hop3112023-12-25-124/+73
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* New pop history loading + bookmark selection by index hop3112023-12-18-11/+8
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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-30/+155
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* Update to Godot 4.2 Stable Release Spartan3222023-12-05-3/+7
| | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable
* Sim submodule update + extension compatibility hop3112023-12-04-113/+125
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* Striped mapmodes hop3112023-11-16-27/+30
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+1140