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* Implement Population Menupop-menu-imp hop3112024-04-16-2/+882
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* Move GDExtension menu-related functions to MenuSingletonmenu-singleton hop3112024-03-05-231/+338
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* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-25/+15
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* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-12/+0
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* Added overlay parchment map and refactored map shader hop3112024-01-19-9/+20
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* Improved province colouring and terrain texture tiling hop3112024-01-15-5/+4
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* Updated SIM submodule and switched to ordered_map hop3112024-01-09-19/+23
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* Added button state textures + block colour progress bars hop3112023-12-30-18/+45
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* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-166/+101
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* Back to UI Work hop3112023-12-25-124/+73
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* New pop history loading + bookmark selection by index hop3112023-12-18-11/+8
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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-30/+155
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* Update to Godot 4.2 Stable Release Spartan3222023-12-05-3/+7
| | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable
* Sim submodule update + extension compatibility hop3112023-12-04-113/+125
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* Striped mapmodes hop3112023-11-16-27/+30
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+1140