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Main repo for the OpenVic project
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path:
root
/
extension
/
src
/
openvic-extension
/
utility
/
UITools.cpp
Commit message (
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Author
Age
Lines
*
Updated SIM to use separate Instance and Definition Managers
instance-definition-managers
hop311
2024-06-13
-3
/
+3
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*
Update to Godot 4.2.2 Stable Release
Spartan322
2024-05-04
-7
/
+14
|
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Fix UITools.cpp float conversion warning Add `OpenVic::Utilities::to_real_t(std::floating_point)` Add _real user defined literal for real_t
*
Add AssetManager LoadFlags
asset-manager-load-flags
hop311
2024-04-21
-7
/
+17
|
*
Add selected button state
hop311
2024-03-20
-2
/
+2
|
*
Label padding, progressbar range and piechart slice order tweaks
hop311
2024-03-20
-2
/
+12
|
*
Add GUIListBox + GUIScrollbar tweaks
gui-listbox
hop311
2024-03-03
-4
/
+19
|
*
ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix
hop311
2024-03-03
-5
/
+20
|
*
Added GUIScrollbar and GFXCorneredTileSupportingTexture
scrollbar
hop311
2024-02-24
-1
/
+19
|
*
Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexture
sprite-texture
hop311
2024-02-19
-44
/
+30
|
*
Basic Nation Management Screen framework
nation-management-screens
hop311
2024-02-19
-37
/
+98
|
*
Updated SIM submodule and switched to ordered_map
hop311
2024-01-09
-3
/
+3
|
*
Added button state textures + block colour progress bars
hop311
2023-12-30
-19
/
+99
|
*
Use `ERR_FAIL_*` macros where possible
hop311
2023-12-28
-8
/
+5
|
*
Back to UI Work
hop311
2023-12-25
-0
/
+450
- UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types