index
:
OpenVic
3d-terrain
Conor-TechUI
array-dict-tweaks
asset-manager-load-flags
budget-tab-gui
concept-pie-charts
country-definition
country-instance
design-docs
document_hr
document_industry_score
document_literacy_change
document_military_score
document_mobilisation
document_regiment_reinforcements
document_rgo_production
explain_worker_pops
fix-checkbox
fix_ui_binding_after_rgo_pr
flag-sheet
for-loop-types
force-scons-4.7.0
format-cleanup
free-on-remove
good-instance
gov-flag-type
gui-listbox
gui-text-label
include_admirals
indexed-map
instance-definition-managers
locale-sort-cache
map-background
map-instance
mapmode-panel
master
menu-singleton
menu-tweaks
misc
model-dict-cache
models
nation-management-screens
panel-ui
play_pause_music_icons
pop-menu
pop-menu-imp
province-const-mutable
province-edge-blending
qazz-map-converter
ranking
rename_sum_workforce_in_state
reorganising
resultant-modifier
rgo_ui
rivers
rule-modifier-tooltips
scrollbar
scrolling-textures
search-panel
sprite-texture
tall-tooltip
tax_rates
test-modifier-localisation
test3d
tooltip
topbar-tech
update-clock
update-sim
utf8-fix
workflow-codesign
xxhash-checksum
Main repo for the OpenVic project
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path:
root
/
extension
/
src
/
openvic-extension
/
utility
/
UITools.cpp
Commit message (
Expand
)
Author
Age
Lines
*
Switch to using custom UI nodes
hop311
2024-08-28
-295
/
+121
*
Rename GUITextLabel to GUILabel
gui-text-label
hop311
2024-08-27
-8
/
+8
*
Rework GUITextLabel to use custom text handling instead of RichTextLabel
hop311
2024-08-23
-1
/
+5
*
Add GUITextLabel (colour code + currency icon support)
hop311
2024-08-15
-42
/
+16
*
Use UTF8 encoding and simplify godot string conversion
utf8-fix
hop311
2024-08-02
-39
/
+44
*
Search panel + text edit box UI generation
search-panel
hop311
2024-07-30
-24
/
+76
*
Free removed child nodes + `godot::` cleanup
free-on-remove
hop311
2024-07-26
-7
/
+6
*
Fix checkbox theme and positioning
fix-checkbox
hop311
2024-07-25
-33
/
+80
*
Updated SIM to use separate Instance and Definition Managers
instance-definition-managers
hop311
2024-06-13
-3
/
+3
*
Update to Godot 4.2.2 Stable Release
Spartan322
2024-05-04
-7
/
+14
*
Add AssetManager LoadFlags
asset-manager-load-flags
hop311
2024-04-21
-7
/
+17
*
Add selected button state
hop311
2024-03-20
-2
/
+2
*
Label padding, progressbar range and piechart slice order tweaks
hop311
2024-03-20
-2
/
+12
*
Add GUIListBox + GUIScrollbar tweaks
gui-listbox
hop311
2024-03-03
-4
/
+19
*
ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix
hop311
2024-03-03
-5
/
+20
*
Added GUIScrollbar and GFXCorneredTileSupportingTexture
scrollbar
hop311
2024-02-24
-1
/
+19
*
Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexture
sprite-texture
hop311
2024-02-19
-44
/
+30
*
Basic Nation Management Screen framework
nation-management-screens
hop311
2024-02-19
-37
/
+98
*
Updated SIM submodule and switched to ordered_map
hop311
2024-01-09
-3
/
+3
*
Added button state textures + block colour progress bars
hop311
2023-12-30
-19
/
+99
*
Use `ERR_FAIL_*` macros where possible
hop311
2023-12-28
-8
/
+5
*
Back to UI Work
hop311
2023-12-25
-0
/
+450