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path: root/extension/src/openvic-extension/utility/UITools.cpp
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* Updated SIM to use separate Instance and Definition Managersinstance-definition-managers hop3112024-06-13-3/+3
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* Update to Godot 4.2.2 Stable Release Spartan3222024-05-04-7/+14
| | | | | | Fix UITools.cpp float conversion warning Add `OpenVic::Utilities::to_real_t(std::floating_point)` Add _real user defined literal for real_t
* Add AssetManager LoadFlagsasset-manager-load-flags hop3112024-04-21-7/+17
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* Add selected button state hop3112024-03-20-2/+2
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* Label padding, progressbar range and piechart slice order tweaks hop3112024-03-20-2/+12
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* Add GUIListBox + GUIScrollbar tweaksgui-listbox hop3112024-03-03-4/+19
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* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-5/+20
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* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-1/+19
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* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-44/+30
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* Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-37/+98
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* Updated SIM submodule and switched to ordered_map hop3112024-01-09-3/+3
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* Added button state textures + block colour progress bars hop3112023-12-30-19/+99
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* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-8/+5
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* Back to UI Work hop3112023-12-25-0/+450
- UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types