Commit message (Collapse) | Author | Age | Lines | |
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* | Use UTF8 encoding and simplify godot string conversionutf8-fix | hop311 | 2024-08-02 | -15/+3 |
| | | | | Fixes #180: Province names do not convert non-ascii characters to Unicode | |||
* | Updated number formatting functions | hop311 | 2024-05-08 | -3/+5 |
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* | Update to Godot 4.2.2 Stable Release | Spartan322 | 2024-05-04 | -1/+11 |
| | | | | | | Fix UITools.cpp float conversion warning Add `OpenVic::Utilities::to_real_t(std::floating_point)` Add _real user defined literal for real_t | |||
* | Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145 | hop311 | 2024-04-20 | -2/+6 |
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* | Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar | hop311 | 2024-02-24 | -1/+1 |
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* | Basic Nation Management Screen frameworknation-management-screens | hop311 | 2024-02-19 | -8/+8 |
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* | Back to UI Work | hop311 | 2023-12-25 | -7/+13 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -0/+4 |
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* | Sim submodule update + extension compatibility | hop311 | 2023-12-04 | -7/+10 |
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* | Striped mapmodes | hop311 | 2023-11-16 | -0/+4 |
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* | GUI elements -> Godot UI nodes generator | hop311 | 2023-11-16 | -0/+55 |