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* Update to Godot 4.2.2 Stable Release Spartan3222024-05-04-8/+25
* Add AssetManager LoadFlagsasset-manager-load-flags hop3112024-04-21-7/+17
* Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks hop3112024-04-21-1/+2
* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145 hop3112024-04-20-2/+6
* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f hop3112024-04-20-1/+1
* Add selected button state hop3112024-03-20-2/+2
* Label padding, progressbar range and piechart slice order tweaks hop3112024-03-20-2/+12
* Add GUIListBox + GUIScrollbar tweaksgui-listbox hop3112024-03-03-4/+19
* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-5/+20
* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-5/+22
* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-44/+30
* Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-49/+109
* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@068c13e hop3112024-01-31-3/+3
* Updated SIM submodule and switched to ordered_map hop3112024-01-09-3/+3
* Added button state textures + block colour progress bars hop3112023-12-30-19/+99
* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-27/+14
* Back to UI Work hop3112023-12-25-7/+496
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-0/+35
* Sim submodule update + extension compatibility hop3112023-12-04-101/+30
* Striped mapmodes hop3112023-11-16-0/+4
* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+222
* Add ClassBinding helpers Spartan3222023-11-10-0/+196