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* Updated SIM submodule and switched to ordered_map hop3112024-01-09-3/+3
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* Added button state textures + block colour progress bars hop3112023-12-30-19/+99
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* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-27/+14
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* Back to UI Work hop3112023-12-25-7/+496
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-0/+35
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* Sim submodule update + extension compatibility hop3112023-12-04-101/+30
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* Striped mapmodes hop3112023-11-16-0/+4
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+222
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* Add ClassBinding helpers Spartan3222023-11-10-0/+196
OV_BIND_METHOD OV_BIND_SMETHOD OV_BIND_SMETHOD_L Change _bind_methods to use ClassBinding helpers Add utility/StringLiteral Make `GameSingleton::singleton` inline Move `OpenVic::Checksum` implementation to source file Update scripts to ce1aef8d7d9d5ba9851a1abdd981d3b796024079