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* Free removed child nodes + `godot::` cleanupfree-on-remove hop3112024-07-26-7/+6
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* Fix checkbox theme and positioningfix-checkbox hop3112024-07-25-33/+80
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d1f3a96format-cleanup hop3112024-07-19-4/+4
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* Updated SIM to use separate Instance and Definition Managersinstance-definition-managers hop3112024-06-13-3/+3
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* Updated number formatting functions hop3112024-05-08-5/+29
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* Update to Godot 4.2.2 Stable Release Spartan3222024-05-04-8/+25
| | | | | | Fix UITools.cpp float conversion warning Add `OpenVic::Utilities::to_real_t(std::floating_point)` Add _real user defined literal for real_t
* Add AssetManager LoadFlagsasset-manager-load-flags hop3112024-04-21-7/+17
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* Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks hop3112024-04-21-1/+2
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145 hop3112024-04-20-2/+6
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f hop3112024-04-20-1/+1
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* Add selected button state hop3112024-03-20-2/+2
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* Label padding, progressbar range and piechart slice order tweaks hop3112024-03-20-2/+12
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* Add GUIListBox + GUIScrollbar tweaksgui-listbox hop3112024-03-03-4/+19
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* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-5/+20
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* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-5/+22
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* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-44/+30
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* Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-49/+109
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@068c13e hop3112024-01-31-3/+3
| | | | Update scripts to OpenVicProject/scripts@21d1427
* Updated SIM submodule and switched to ordered_map hop3112024-01-09-3/+3
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* Added button state textures + block colour progress bars hop3112023-12-30-19/+99
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* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-27/+14
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* Back to UI Work hop3112023-12-25-7/+496
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-0/+35
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* Sim submodule update + extension compatibility hop3112023-12-04-101/+30
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* Striped mapmodes hop3112023-11-16-0/+4
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-0/+222
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* Add ClassBinding helpers Spartan3222023-11-10-0/+196
OV_BIND_METHOD OV_BIND_SMETHOD OV_BIND_SMETHOD_L Change _bind_methods to use ClassBinding helpers Add utility/StringLiteral Make `GameSingleton::singleton` inline Move `OpenVic::Checksum` implementation to source file Update scripts to ce1aef8d7d9d5ba9851a1abdd981d3b796024079