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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-117/+975
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* Update to Godot 4.2 Stable Release Spartan3222023-12-05-3/+7
| | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable
* Sim submodule update + extension compatibility hop3112023-12-04-225/+172
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* Striped mapmodes hop3112023-11-16-31/+38
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-197/+968
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* Add ClassBinding helpers Spartan3222023-11-10-112/+316
| | | | | | | | | | | | | OV_BIND_METHOD OV_BIND_SMETHOD OV_BIND_SMETHOD_L Change _bind_methods to use ClassBinding helpers Add utility/StringLiteral Make `GameSingleton::singleton` inline Move `OpenVic::Checksum` implementation to source file Update scripts to ce1aef8d7d9d5ba9851a1abdd981d3b796024079
* Clang-format formatting (with manual cleanup) hop3112023-11-07-107/+161
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* Astyle formatting (with manual cleanup) hop3112023-11-07-90/+136
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* Improved path CLI args + path caching setting hop3112023-11-07-20/+41
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* Updated SIM submodule + building info wrapper Hop3112023-09-29-4/+4
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* Terrain types calculation, label and mapmode Hop3112023-09-27-221/+154
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* DDS load + moved terrain (type) loading to sim Hop3112023-09-27-70/+56
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* Preparation for interface loading Hop3112023-09-23-28/+21
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* Compat localisation loading Hop3112023-09-14-11/+43
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* Logger::warning, format cleanup + req comments Hop3112023-09-14-0/+1385