Commit message (Collapse) | Author | Age | Lines | |
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* | Improve map view and game panel user experience | Spartan322 | 2024-05-07 | -4/+185 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper` | |||
* | Update to Godot 4.2.2 Stable Release | Spartan322 | 2024-05-04 | -8/+25 |
| | | | | | | Fix UITools.cpp float conversion warning Add `OpenVic::Utilities::to_real_t(std::floating_point)` Add _real user defined literal for real_t | |||
* | Add province names and improve zooming | hop311 | 2024-04-24 | -0/+37 |
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* | Switch to using a single flag sheet image/textureflag-sheet | hop311 | 2024-04-21 | -38/+138 |
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* | Add AssetManager LoadFlagsasset-manager-load-flags | hop311 | 2024-04-21 | -52/+147 |
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* | Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks | hop311 | 2024-04-21 | -64/+98 |
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* | Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d0f8ec5update-sim | hop311 | 2024-04-20 | -3/+9 |
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* | Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145 | hop311 | 2024-04-20 | -5/+14 |
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* | Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f | hop311 | 2024-04-20 | -5/+5 |
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* | Implement Population Menupop-menu-imp | hop311 | 2024-04-16 | -2/+882 |
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* | GUIListBox rework (internal scrollbar, fixed mode, no child data vector)pop-menu | hop311 | 2024-03-20 | -58/+148 |
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* | Add selected button state | hop311 | 2024-03-20 | -20/+35 |
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* | Label padding, progressbar range and piechart slice order tweaks | hop311 | 2024-03-20 | -15/+49 |
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* | Move GDExtension menu-related functions to MenuSingletonmenu-singleton | hop311 | 2024-03-05 | -235/+351 |
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* | Add GUIListBox + GUIScrollbar tweaksgui-listbox | hop311 | 2024-03-03 | -27/+364 |
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* | ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix | hop311 | 2024-03-03 | -30/+42 |
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* | Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar | hop311 | 2024-02-24 | -65/+889 |
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* | Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture | hop311 | 2024-02-19 | -275/+316 |
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* | Basic Nation Management Screen frameworknation-management-screens | hop311 | 2024-02-19 | -68/+130 |
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* | Update openvic-simulation to OpenVicProject/OpenVic-Simulation@068c13e | hop311 | 2024-01-31 | -3/+3 |
| | | | | Update scripts to OpenVicProject/scripts@21d1427 | |||
* | Added overlay parchment map and refactored map shader | hop311 | 2024-01-19 | -9/+20 |
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* | Improved province colouring and terrain texture tiling | hop311 | 2024-01-15 | -5/+4 |
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* | Updated SIM submodule and switched to ordered_map | hop311 | 2024-01-09 | -22/+26 |
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* | Added button state textures + block colour progress bars | hop311 | 2023-12-30 | -69/+421 |
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* | Use `ERR_FAIL_*` macros where possible | hop311 | 2023-12-28 | -203/+119 |
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* | Back to UI Work | hop311 | 2023-12-25 | -403/+687 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | New pop history loading + bookmark selection by index | hop311 | 2023-12-18 | -11/+8 |
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* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -117/+975 |
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* | Update to Godot 4.2 Stable Release | Spartan322 | 2023-12-05 | -3/+7 |
| | | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable | |||
* | Sim submodule update + extension compatibility | hop311 | 2023-12-04 | -225/+172 |
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* | Striped mapmodes | hop311 | 2023-11-16 | -31/+38 |
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* | GUI elements -> Godot UI nodes generator | hop311 | 2023-11-16 | -197/+968 |
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* | Add ClassBinding helpers | Spartan322 | 2023-11-10 | -112/+316 |
| | | | | | | | | | | | | | OV_BIND_METHOD OV_BIND_SMETHOD OV_BIND_SMETHOD_L Change _bind_methods to use ClassBinding helpers Add utility/StringLiteral Make `GameSingleton::singleton` inline Move `OpenVic::Checksum` implementation to source file Update scripts to ce1aef8d7d9d5ba9851a1abdd981d3b796024079 | |||
* | Clang-format formatting (with manual cleanup) | hop311 | 2023-11-07 | -107/+161 |
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* | Astyle formatting (with manual cleanup) | hop311 | 2023-11-07 | -90/+136 |
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* | Improved path CLI args + path caching setting | hop311 | 2023-11-07 | -20/+41 |
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* | Updated SIM submodule + building info wrapper | Hop311 | 2023-09-29 | -4/+4 |
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* | Terrain types calculation, label and mapmode | Hop311 | 2023-09-27 | -221/+154 |
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* | DDS load + moved terrain (type) loading to sim | Hop311 | 2023-09-27 | -70/+56 |
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* | Preparation for interface loading | Hop311 | 2023-09-23 | -28/+21 |
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* | Compat localisation loading | Hop311 | 2023-09-14 | -11/+43 |
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* | Logger::warning, format cleanup + req comments | Hop311 | 2023-09-14 | -0/+1385 |