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path: root/extension/src/openvic-extension
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* Merge pull request #271 from OpenVicProject/resultant-modifier Hop3112024-10-20-1/+1
|\ | | | | Update SIM repo to include resulant modifier calculation
| * Update SIM submodule to include resultant modifiers + display them in ↵ hop3112024-10-20-1/+1
| | | | | | | | colonial power tooltip for testing
* | Minor formatting changes (mostly whitespace cleanup) hop3112024-10-20-39/+33
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* Allow GFXPieChartTexture to use any distribution with identifiers and ↵concept-pie-charts hop3112024-09-20-26/+40
| | | | colours rather than just those derived from HasIdentifierAndColour
* Add RuleSet and ModifierValue tooltip making functionsrule-modifier-tooltips hop3112024-09-20-1/+102
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* Allow tooltips to be as tall as the window + shift them to stay inside ittall-tooltip hop3112024-09-17-0/+19
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* music null check Nemrav2024-09-16-1/+0
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* Ranking + army topbar inforanking hop3112024-09-10-4/+251
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d360457update-clock hop3112024-09-06-7/+4
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* Use government based flag types in UIgov-flag-type hop3112024-08-30-10/+37
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* Add tooltips for buttons, labels, icons, pie charts, sliders, and progress barstooltip hop3112024-08-29-70/+443
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* Switch to using custom UI nodes hop3112024-08-28-360/+1044
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* Rename GUITextLabel to GUILabelgui-text-label hop3112024-08-27-91/+91
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* Expand GUITextLabel getters/setters + add auto adjust to content size option hop3112024-08-27-87/+317
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* Rework GUITextLabel to use custom text handling instead of RichTextLabel hop3112024-08-23-181/+454
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* Add GUITextLabel (colour code + currency icon support) hop3112024-08-15-56/+495
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* Music and Sound Effect loading and playing Nemrav2024-08-06-5/+521
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | almost working music loading music list sent to godot wav loading not working mp3 metadata load wav initial load and play title theme first fix errors not related to nodetools working wav define loading and music playlists fixup error handling and playlist load song chances code style progress switch mp3 metadata addon to MusicMetadata add id3v1 mp3 metadata handling to MusicMetadata remove commented code from id3v1 sounds gd styling fix dataloader conflicts clean up commented code move MusicChance to dataloader remove reference to old addon move sfx defines loader add self to credits feedback on soundSingleton include subfolders in sound singleton sfx map replace space tabs replace std_view_to_godot_string with std_to_godot_string revise singleton files revise gd side sound final revisions
* Use UTF8 encoding and simplify godot string conversionutf8-fix hop3112024-08-02-216/+210
| | | | Fixes #180: Province names do not convert non-ascii characters to Unicode
* Merge pull request #246 from OpenVicProject/search-panel Hop3112024-08-01-41/+306
|\ | | | | Search panel + text edit box UI generation
| * Search panel + text edit box UI generationsearch-panel hop3112024-07-30-41/+306
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* | Cache model and animation definition dictionariesmodel-dict-cache hop3112024-07-31-26/+46
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* Free removed child nodes + `godot::` cleanupfree-on-remove hop3112024-07-26-15/+54
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* Cache sort order of localised population menu columnslocale-sort-cache hop3112024-07-26-53/+132
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* Update openvic-simulation to OpenVicProject/OpenVicSimulation@861acffcountry-instance hop3112024-07-26-19/+12
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* Fix checkbox theme and positioningfix-checkbox hop3112024-07-25-37/+87
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d1f3a96format-cleanup hop3112024-07-19-15/+15
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* Use IndexedMap + helper function support hop3112024-07-17-28/+67
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* Use CountryDefinition and CountryInstancecountry-definition hop3112024-07-04-25/+33
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* Updated SIM to use separate Instance and Definition Managersinstance-definition-managers hop3112024-06-13-112/+209
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* Update to use GoodInstancegood-instance hop3112024-06-13-1/+1
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* Use separate MapDefinition and MapInstancemap-instance hop3112024-06-13-37/+39
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* Province const/mutable + proper State namesprovince-const-mutable hop3112024-06-06-42/+96
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* Misc UI code changesmisc hop3112024-05-14-6/+11
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* Merge pull request #227 from OpenVicProject/models Hop3112024-05-12-0/+526
|\ | | | | Models
| * Generate building modelsmodels hop3112024-05-08-0/+102
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| * Generate army and navy models hop3112024-05-08-0/+418
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| * Add GDScript XAC and XSM loaders hop3112024-05-07-0/+6
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* | Population menu rebel icons hop3112024-05-08-12/+31
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* | Updated number formatting functions hop3112024-05-08-15/+50
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* Improve map view and game panel user experience Spartan3222024-05-07-4/+185
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper`
* Update to Godot 4.2.2 Stable Release Spartan3222024-05-04-8/+25
| | | | | | Fix UITools.cpp float conversion warning Add `OpenVic::Utilities::to_real_t(std::floating_point)` Add _real user defined literal for real_t
* Add province names and improve zooming hop3112024-04-24-0/+37
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* Switch to using a single flag sheet image/textureflag-sheet hop3112024-04-21-38/+138
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* Add AssetManager LoadFlagsasset-manager-load-flags hop3112024-04-21-52/+147
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* Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks hop3112024-04-21-64/+98
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d0f8ec5update-sim hop3112024-04-20-3/+9
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145 hop3112024-04-20-5/+14
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f hop3112024-04-20-5/+5
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* Implement Population Menupop-menu-imp hop3112024-04-16-2/+882
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* GUIListBox rework (internal scrollbar, fixed mode, no child data vector)pop-menu hop3112024-03-20-58/+148
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