Commit message (Collapse) | Author | Age | Lines | |
---|---|---|---|---|
* | Free removed child nodes + `godot::` cleanupfree-on-remove | hop311 | 2024-07-26 | -15/+54 |
| | ||||
* | Cache sort order of localised population menu columnslocale-sort-cache | hop311 | 2024-07-26 | -53/+132 |
| | ||||
* | Update openvic-simulation to OpenVicProject/OpenVicSimulation@861acffcountry-instance | hop311 | 2024-07-26 | -19/+12 |
| | ||||
* | Fix checkbox theme and positioningfix-checkbox | hop311 | 2024-07-25 | -37/+87 |
| | ||||
* | Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d1f3a96format-cleanup | hop311 | 2024-07-19 | -15/+15 |
| | ||||
* | Use IndexedMap + helper function support | hop311 | 2024-07-17 | -28/+67 |
| | ||||
* | Use CountryDefinition and CountryInstancecountry-definition | hop311 | 2024-07-04 | -25/+33 |
| | ||||
* | Updated SIM to use separate Instance and Definition Managersinstance-definition-managers | hop311 | 2024-06-13 | -112/+209 |
| | ||||
* | Update to use GoodInstancegood-instance | hop311 | 2024-06-13 | -1/+1 |
| | ||||
* | Use separate MapDefinition and MapInstancemap-instance | hop311 | 2024-06-13 | -37/+39 |
| | ||||
* | Province const/mutable + proper State namesprovince-const-mutable | hop311 | 2024-06-06 | -42/+96 |
| | ||||
* | Misc UI code changesmisc | hop311 | 2024-05-14 | -6/+11 |
| | ||||
* | Merge pull request #227 from OpenVicProject/models | Hop311 | 2024-05-12 | -0/+526 |
|\ | | | | | Models | |||
| * | Generate building modelsmodels | hop311 | 2024-05-08 | -0/+102 |
| | | ||||
| * | Generate army and navy models | hop311 | 2024-05-08 | -0/+418 |
| | | ||||
| * | Add GDScript XAC and XSM loaders | hop311 | 2024-05-07 | -0/+6 |
| | | ||||
* | | Population menu rebel icons | hop311 | 2024-05-08 | -12/+31 |
| | | ||||
* | | Updated number formatting functions | hop311 | 2024-05-08 | -15/+50 |
|/ | ||||
* | Improve map view and game panel user experience | Spartan322 | 2024-05-07 | -4/+185 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper` | |||
* | Update to Godot 4.2.2 Stable Release | Spartan322 | 2024-05-04 | -8/+25 |
| | | | | | | Fix UITools.cpp float conversion warning Add `OpenVic::Utilities::to_real_t(std::floating_point)` Add _real user defined literal for real_t | |||
* | Add province names and improve zooming | hop311 | 2024-04-24 | -0/+37 |
| | ||||
* | Switch to using a single flag sheet image/textureflag-sheet | hop311 | 2024-04-21 | -38/+138 |
| | ||||
* | Add AssetManager LoadFlagsasset-manager-load-flags | hop311 | 2024-04-21 | -52/+147 |
| | ||||
* | Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks | hop311 | 2024-04-21 | -64/+98 |
| | ||||
* | Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d0f8ec5update-sim | hop311 | 2024-04-20 | -3/+9 |
| | ||||
* | Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145 | hop311 | 2024-04-20 | -5/+14 |
| | ||||
* | Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f | hop311 | 2024-04-20 | -5/+5 |
| | ||||
* | Implement Population Menupop-menu-imp | hop311 | 2024-04-16 | -2/+882 |
| | ||||
* | GUIListBox rework (internal scrollbar, fixed mode, no child data vector)pop-menu | hop311 | 2024-03-20 | -58/+148 |
| | ||||
* | Add selected button state | hop311 | 2024-03-20 | -20/+35 |
| | ||||
* | Label padding, progressbar range and piechart slice order tweaks | hop311 | 2024-03-20 | -15/+49 |
| | ||||
* | Move GDExtension menu-related functions to MenuSingletonmenu-singleton | hop311 | 2024-03-05 | -235/+351 |
| | ||||
* | Add GUIListBox + GUIScrollbar tweaksgui-listbox | hop311 | 2024-03-03 | -27/+364 |
| | ||||
* | ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix | hop311 | 2024-03-03 | -30/+42 |
| | ||||
* | Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar | hop311 | 2024-02-24 | -65/+889 |
| | ||||
* | Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture | hop311 | 2024-02-19 | -275/+316 |
| | ||||
* | Basic Nation Management Screen frameworknation-management-screens | hop311 | 2024-02-19 | -68/+130 |
| | ||||
* | Update openvic-simulation to OpenVicProject/OpenVic-Simulation@068c13e | hop311 | 2024-01-31 | -3/+3 |
| | | | | Update scripts to OpenVicProject/scripts@21d1427 | |||
* | Added overlay parchment map and refactored map shader | hop311 | 2024-01-19 | -9/+20 |
| | ||||
* | Improved province colouring and terrain texture tiling | hop311 | 2024-01-15 | -5/+4 |
| | ||||
* | Updated SIM submodule and switched to ordered_map | hop311 | 2024-01-09 | -22/+26 |
| | ||||
* | Added button state textures + block colour progress bars | hop311 | 2023-12-30 | -69/+421 |
| | ||||
* | Use `ERR_FAIL_*` macros where possible | hop311 | 2023-12-28 | -203/+119 |
| | ||||
* | Back to UI Work | hop311 | 2023-12-25 | -403/+687 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | New pop history loading + bookmark selection by index | hop311 | 2023-12-18 | -11/+8 |
| | ||||
* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -117/+975 |
| | ||||
* | Update to Godot 4.2 Stable Release | Spartan322 | 2023-12-05 | -3/+7 |
| | | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable | |||
* | Sim submodule update + extension compatibility | hop311 | 2023-12-04 | -225/+172 |
| | ||||
* | Striped mapmodes | hop311 | 2023-11-16 | -31/+38 |
| | ||||
* | GUI elements -> Godot UI nodes generator | hop311 | 2023-11-16 | -197/+968 |
| |