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* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-275/+316
* Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-68/+130
* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@068c13e hop3112024-01-31-3/+3
* Added overlay parchment map and refactored map shader hop3112024-01-19-9/+20
* Improved province colouring and terrain texture tiling hop3112024-01-15-5/+4
* Updated SIM submodule and switched to ordered_map hop3112024-01-09-22/+26
* Added button state textures + block colour progress bars hop3112023-12-30-69/+421
* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-203/+119
* Back to UI Work hop3112023-12-25-403/+687
* New pop history loading + bookmark selection by index hop3112023-12-18-11/+8
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-117/+975
* Update to Godot 4.2 Stable Release Spartan3222023-12-05-3/+7
* Sim submodule update + extension compatibility hop3112023-12-04-225/+172
* Striped mapmodes hop3112023-11-16-31/+38
* GUI elements -> Godot UI nodes generator hop3112023-11-16-197/+968
* Add ClassBinding helpers Spartan3222023-11-10-112/+316
* Clang-format formatting (with manual cleanup) hop3112023-11-07-107/+161
* Astyle formatting (with manual cleanup) hop3112023-11-07-90/+136
* Improved path CLI args + path caching setting hop3112023-11-07-20/+41
* Updated SIM submodule + building info wrapper Hop3112023-09-29-4/+4
* Terrain types calculation, label and mapmode Hop3112023-09-27-221/+154
* DDS load + moved terrain (type) loading to sim Hop3112023-09-27-70/+56
* Preparation for interface loading Hop3112023-09-23-28/+21
* Compat localisation loading Hop3112023-09-14-11/+43
* Logger::warning, format cleanup + req comments Hop3112023-09-14-0/+1385