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* Divide map texture to fit in 16384 GPU dim limit Hop3112023-04-26-0/+3
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* Further cleanup + reset on return to main menu Hop3112023-04-25-44/+115
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* Req comments + cleanup + c++ registry refactoring Hop3112023-04-25-141/+145
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* C++ refactoring + simulation prototype Hop3112023-04-23-350/+813
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* Merge pull request #88 from OpenVic2Project/map-drawing Hop3112023-04-18-207/+308
|\ | | | | Further Map Stuff
| * Better province image + terrain + some buttons Hop3112023-04-18-207/+308
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* | Removing TestSingleton ClarkeCode2023-04-17-0/+109
|/ | | | Extracted game advancement behaviour to separate class
* Add Date to extension markomitos2023-04-14-0/+191
| | | | | | | | | | | | | For absolute simulation dates Add TimeSpan to extension For relative simulation time Add Simulation Speed Management to extension Add Visual Studio directory to .gitignore Co-authored-by: ClarkeCode <clarke.john.robert@gmail.com> Co-authored-by: Hop311 <hop3114@gmail.com>
* Add minimap for terrain map Gone2Daly2023-04-14-38/+396
| | | | | | | | | | With accurate viewport shape display on minimap With Mapmode management With Region mapmode With Province mapmode With Index mapmode With Minimap single-click movement With Minimap drag-click movement
* Add terrain map Hop3112023-04-14-0/+134
With Directional movement using WASD With Directional movement using arrow keys With Click-Drag movement using middle mouse button With Province identifiers With Province shape loading With Province rendering With Province selection With Province overview panel With Color lookup texture