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* Update to Godot 4.1 Stable Release Spartan3222023-07-06-2/+2
| | | | | Fix deferred error in LoadingScreen.update_loading_screen Fix pressed shadow variable warning in SettingCheckBox.gd
* Changed from OpenVic2 to OpenVic Hop3112023-05-17-6/+6
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* Support features up to clang-format 14 Spartan3222023-05-02-1/+1
| | | | | Add .editorconfig Update C++ files within `extension/src` to follow .clang-format
* C++ refactoring + simulation prototype Hop3112023-04-23-7/+7
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* Removing TestSingleton ClarkeCode2023-04-17-20/+0
| | | | Extracted game advancement behaviour to separate class
* Add minimap for terrain map Gone2Daly2023-04-14-5/+2
| | | | | | | | | | With accurate viewport shape display on minimap With Mapmode management With Region mapmode With Province mapmode With Index mapmode With Minimap single-click movement With Minimap drag-click movement
* Add terrain map Hop3112023-04-14-6/+14
| | | | | | | | | | | | With Directional movement using WASD With Directional movement using arrow keys With Click-Drag movement using middle mouse button With Province identifiers With Province shape loading With Province rendering With Province selection With Province overview panel With Color lookup texture
* Added Localisation (#77) Hop3112023-03-30-0/+9
| | | | | | | | | * Added Localisation * Removed `.gdignore`s. * Localisation dir path and Locale name cleanup * Incomplete entry warnings + README
* Add Main Menu Version and Checksum Labels (#44) BrickPi2023-02-27-0/+9
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* Delete Simulation singleton correctly. (#17) Hop3112023-02-22-1/+1
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* Everything necessary to register a C++ class with internal state for access ↵ Robert Clarke2023-02-12-21/+30
| | | | within Godot
* feat(build): Implement scons building George L. Albany2023-01-25-0/+51
feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled