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* Terrain channel for provinces + generated minimap Hop3112023-04-28-46/+71
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* Vertical subdivision + calculation for both dims Hop3112023-04-26-40/+52
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* Divide map texture to fit in 16384 GPU dim limit Hop3112023-04-26-16/+32
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* Further cleanup + reset on return to main menu Hop3112023-04-25-48/+119
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* Req comments + cleanup + c++ registry refactoring Hop3112023-04-25-142/+148
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* C++ refactoring + simulation prototype Hop3112023-04-23-493/+1023
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* Merge pull request #88 from OpenVic2Project/map-drawing Hop3112023-04-18-240/+398
|\ | | | | Further Map Stuff
| * Better province image + terrain + some buttons Hop3112023-04-18-240/+398
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* | Removing TestSingleton ClarkeCode2023-04-17-211/+109
|/ | | | Extracted game advancement behaviour to separate class
* Add Date to extension markomitos2023-04-14-5/+280
| | | | | | | | | | | | | For absolute simulation dates Add TimeSpan to extension For relative simulation time Add Simulation Speed Management to extension Add Visual Studio directory to .gitignore Co-authored-by: ClarkeCode <clarke.john.robert@gmail.com> Co-authored-by: Hop311 <hop3114@gmail.com>
* Add minimap for terrain map Gone2Daly2023-04-14-201/+642
| | | | | | | | | | With accurate viewport shape display on minimap With Mapmode management With Region mapmode With Province mapmode With Index mapmode With Minimap single-click movement With Minimap drag-click movement
* Add terrain map Hop3112023-04-14-18/+635
| | | | | | | | | | | | With Directional movement using WASD With Directional movement using arrow keys With Click-Drag movement using middle mouse button With Province identifiers With Province shape loading With Province rendering With Province selection With Province overview panel With Color lookup texture
* Added Localisation (#77) Hop3112023-03-30-0/+149
| | | | | | | | | * Added Localisation * Removed `.gdignore`s. * Localisation dir path and Locale name cleanup * Incomplete entry warnings + README
* Use uint64_t rather than size_t (#47) BrickPi2023-02-27-4/+4
| | | Fix https://github.com/OpenVic2Project/OpenVic2/pull/3#issuecomment-1446571846
* Add Main Menu Version and Checksum Labels (#44) BrickPi2023-02-27-0/+47
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* Delete Simulation singleton correctly. (#17) Hop3112023-02-22-1/+1
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* Removing semicolons that would cause issues on MSVC Robert Clarke2023-02-13-2/+2
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* Moved positioning of GDCLASS macro Robert Clarke2023-02-13-1/+1
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* Reversion of commit e7ee0dd Robert Clarke2023-02-13-6/+11
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* Everything necessary to register a C++ class with internal state for access ↵ Robert Clarke2023-02-12-21/+82
| | | | within Godot
* Just changed bracketing style Robert Clarke2023-02-12-11/+6
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* feat(build): Implement scons building George L. Albany2023-01-25-0/+117
feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled