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* Back to UI Work hop3112023-12-25-403/+687
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* New pop history loading + bookmark selection by index hop3112023-12-18-11/+8
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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-117/+975
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* Update to Godot 4.2 Stable Release Spartan3222023-12-05-3/+7
| | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable
* Sim submodule update + extension compatibility hop3112023-12-04-225/+172
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* Striped mapmodes hop3112023-11-16-31/+38
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-197/+968
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* Add ClassBinding helpers Spartan3222023-11-10-112/+316
| | | | | | | | | | | | | OV_BIND_METHOD OV_BIND_SMETHOD OV_BIND_SMETHOD_L Change _bind_methods to use ClassBinding helpers Add utility/StringLiteral Make `GameSingleton::singleton` inline Move `OpenVic::Checksum` implementation to source file Update scripts to ce1aef8d7d9d5ba9851a1abdd981d3b796024079
* Clang-format formatting (with manual cleanup) hop3112023-11-07-107/+161
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* Astyle formatting (with manual cleanup) hop3112023-11-07-90/+136
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* Improved path CLI args + path caching setting hop3112023-11-07-20/+41
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* Updated SIM submodule + building info wrapper Hop3112023-09-29-4/+4
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* Terrain types calculation, label and mapmode Hop3112023-09-27-221/+154
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* DDS load + moved terrain (type) loading to sim Hop3112023-09-27-70/+56
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* Preparation for interface loading Hop3112023-09-23-28/+21
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* Compat localisation loading Hop3112023-09-14-11/+43
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* Logger::warning, format cleanup + req comments Hop3112023-09-14-20/+23
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* Move province csv load to SIM + remove return_t Hop3112023-09-14-101/+19
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* Followup big dataloader commit Hop3112023-09-09-12/+30
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* Big Dataloader Commit (openvic) Hop3112023-09-09-490/+57
| | | | Default compat path + formatting + bits+bobs
* Moved index_t back to Province Hop3112023-09-09-9/+10
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* Fixed piechart tooltip + updated sim submodule Hop3112023-08-14-2/+2
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* string_view changes + general cleanup Hop3112023-08-12-46/+50
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* PieChart data and image now come from c++ layer Hop3112023-08-10-6/+191
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* First pass at pops (test pops and density mapmode) Hop3112023-07-28-9/+31
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* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-1/+1
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* Update to Godot 4.1 Stable Release Spartan3222023-07-06-2/+2
| | | | | Fix deferred error in LoadingScreen.update_loading_screen Fix pressed shadow variable warning in SettingCheckBox.gd
* Localisation and UI focus cleanup Hop3112023-06-23-7/+31
| | | | | | | | Updated Russian localisation Resolution, window_mode, monitor refactor Locale based number formatting
* Added requirement comments Hop3112023-05-26-0/+3
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* Added compatibility-mode command line argument Hop3112023-05-25-4/+5
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* Import fix + ProvinceOverviewPanel close fix Hop3112023-05-25-23/+34
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* Date fix + string fix + Logger queue Hop3112023-05-24-9/+10
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* Map compatibility mode Hop3112023-05-22-27/+213
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* GD/std string cleanup + separate data loading cpp Hop3112023-05-22-517/+562
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* Changed from OpenVic2 to OpenVic Hop3112023-05-17-17/+17
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* Fix building buttons and terrain texture imports Hop3112023-05-11-6/+8
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* Added Goods loading + mapmode Hop3112023-05-11-49/+331
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* Moved simulation code to separate submodule Hop3112023-05-03-1573/+0
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* Support features up to clang-format 14 Spartan3222023-05-02-128/+193
| | | | | Add .editorconfig Update C++ files within `extension/src` to follow .clang-format
* Hashmaps instead of linear + better province hover Hop3112023-05-01-31/+27
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* Terrain textures + province colour alpha channel Hop3112023-04-29-116/+252
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* Resolving merge conflicts ClarkeCode2023-04-29-1/+1
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* Merge branch 'main' into goods Hop3112023-04-29-69/+107
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| * Terrain channel for provinces + generated minimap Hop3112023-04-28-46/+71
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| * Vertical subdivision + calculation for both dims Hop3112023-04-26-40/+52
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* | Moved several type aliases to Types.hpp; Added HasColour class for items ↵ ClarkeCode2023-04-28-85/+123
| | | | | | | | which need associated colours
* | Struct tweaks ClarkeCode2023-04-28-28/+10
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* | Temporarily removed; will be re-added after C++ code moved to submodule ClarkeCode2023-04-28-103/+0
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* | Merge branch 'main' of github.com:OpenVic2Project/OpenVic2 into goods ClarkeCode2023-04-27-159/+2171
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| * Divide map texture to fit in 16384 GPU dim limit Hop3112023-04-26-16/+32
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