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* Fixed piechart tooltip + updated sim submodule Hop3112023-08-14-2/+2
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* string_view changes + general cleanup Hop3112023-08-12-46/+50
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* PieChart data and image now come from c++ layer Hop3112023-08-10-6/+191
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* First pass at pops (test pops and density mapmode) Hop3112023-07-28-9/+31
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* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-1/+1
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* Update to Godot 4.1 Stable Release Spartan3222023-07-06-2/+2
| | | | | Fix deferred error in LoadingScreen.update_loading_screen Fix pressed shadow variable warning in SettingCheckBox.gd
* Localisation and UI focus cleanup Hop3112023-06-23-7/+31
| | | | | | | | Updated Russian localisation Resolution, window_mode, monitor refactor Locale based number formatting
* Added requirement comments Hop3112023-05-26-0/+3
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* Added compatibility-mode command line argument Hop3112023-05-25-4/+5
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* Import fix + ProvinceOverviewPanel close fix Hop3112023-05-25-23/+34
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* Date fix + string fix + Logger queue Hop3112023-05-24-9/+10
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* Map compatibility mode Hop3112023-05-22-27/+213
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* GD/std string cleanup + separate data loading cpp Hop3112023-05-22-517/+562
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* Changed from OpenVic2 to OpenVic Hop3112023-05-17-17/+17
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* Fix building buttons and terrain texture imports Hop3112023-05-11-6/+8
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* Added Goods loading + mapmode Hop3112023-05-11-49/+331
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* Moved simulation code to separate submodule Hop3112023-05-03-1573/+0
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* Support features up to clang-format 14 Spartan3222023-05-02-128/+193
| | | | | Add .editorconfig Update C++ files within `extension/src` to follow .clang-format
* Hashmaps instead of linear + better province hover Hop3112023-05-01-31/+27
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* Terrain textures + province colour alpha channel Hop3112023-04-29-116/+252
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* Resolving merge conflicts ClarkeCode2023-04-29-1/+1
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* Merge branch 'main' into goods Hop3112023-04-29-69/+107
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| * Terrain channel for provinces + generated minimap Hop3112023-04-28-46/+71
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| * Vertical subdivision + calculation for both dims Hop3112023-04-26-40/+52
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* | Moved several type aliases to Types.hpp; Added HasColour class for items ↵ ClarkeCode2023-04-28-85/+123
| | | | | | | | which need associated colours
* | Struct tweaks ClarkeCode2023-04-28-28/+10
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* | Temporarily removed; will be re-added after C++ code moved to submodule ClarkeCode2023-04-28-103/+0
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* | Merge branch 'main' of github.com:OpenVic2Project/OpenVic2 into goods ClarkeCode2023-04-27-159/+2171
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| * Divide map texture to fit in 16384 GPU dim limit Hop3112023-04-26-16/+32
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| * Further cleanup + reset on return to main menu Hop3112023-04-25-48/+119
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| * Req comments + cleanup + c++ registry refactoring Hop3112023-04-25-142/+148
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| * C++ refactoring + simulation prototype Hop3112023-04-23-493/+1023
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| * Merge pull request #88 from OpenVic2Project/map-drawing Hop3112023-04-18-240/+398
| |\ | | | | | | Further Map Stuff
| | * Better province image + terrain + some buttons Hop3112023-04-18-240/+398
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| * | Removing TestSingleton ClarkeCode2023-04-17-211/+109
| |/ | | | | | | Extracted game advancement behaviour to separate class
| * Add Date to extension markomitos2023-04-14-5/+280
| | | | | | | | | | | | | | | | | | | | | | | | | | For absolute simulation dates Add TimeSpan to extension For relative simulation time Add Simulation Speed Management to extension Add Visual Studio directory to .gitignore Co-authored-by: ClarkeCode <clarke.john.robert@gmail.com> Co-authored-by: Hop311 <hop3114@gmail.com>
| * Add minimap for terrain map Gone2Daly2023-04-14-201/+642
| | | | | | | | | | | | | | | | | | | | With accurate viewport shape display on minimap With Mapmode management With Region mapmode With Province mapmode With Index mapmode With Minimap single-click movement With Minimap drag-click movement
| * Add terrain map Hop3112023-04-14-18/+635
| | | | | | | | | | | | | | | | | | | | | | | | With Directional movement using WASD With Directional movement using arrow keys With Click-Drag movement using middle mouse button With Province identifiers With Province shape loading With Province rendering With Province selection With Province overview panel With Color lookup texture
* | Changed type of cost in Good.hpp/.cpp + codestyle Wolfgang Aigner2023-04-06-14/+17
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* | Basic loading of goods defined in goods.json Wolfgang Aigner2023-04-06-0/+144
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* Added Localisation (#77) Hop3112023-03-30-0/+149
| | | | | | | | | * Added Localisation * Removed `.gdignore`s. * Localisation dir path and Locale name cleanup * Incomplete entry warnings + README
* Use uint64_t rather than size_t (#47) BrickPi2023-02-27-4/+4
| | | Fix https://github.com/OpenVic2Project/OpenVic2/pull/3#issuecomment-1446571846
* Add Main Menu Version and Checksum Labels (#44) BrickPi2023-02-27-0/+47
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* Delete Simulation singleton correctly. (#17) Hop3112023-02-22-1/+1
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* Removing semicolons that would cause issues on MSVC Robert Clarke2023-02-13-2/+2
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* Moved positioning of GDCLASS macro Robert Clarke2023-02-13-1/+1
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* Reversion of commit e7ee0dd Robert Clarke2023-02-13-6/+11
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* Everything necessary to register a C++ class with internal state for access ↵ Robert Clarke2023-02-12-21/+82
| | | | within Godot
* Just changed bracketing style Robert Clarke2023-02-12-11/+6
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* feat(build): Implement scons building George L. Albany2023-01-25-0/+117
feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled