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* Use IndexedMap + helper function support hop3112024-07-17-28/+67
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* Use CountryDefinition and CountryInstancecountry-definition hop3112024-07-04-25/+33
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* Updated SIM to use separate Instance and Definition Managersinstance-definition-managers hop3112024-06-13-112/+209
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* Update to use GoodInstancegood-instance hop3112024-06-13-1/+1
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* Use separate MapDefinition and MapInstancemap-instance hop3112024-06-13-37/+39
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* Province const/mutable + proper State namesprovince-const-mutable hop3112024-06-06-42/+96
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* Misc UI code changesmisc hop3112024-05-14-6/+11
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* Merge pull request #227 from OpenVicProject/models Hop3112024-05-12-0/+526
|\ | | | | Models
| * Generate building modelsmodels hop3112024-05-08-0/+102
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| * Generate army and navy models hop3112024-05-08-0/+418
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| * Add GDScript XAC and XSM loaders hop3112024-05-07-0/+6
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* | Population menu rebel icons hop3112024-05-08-12/+31
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* | Updated number formatting functions hop3112024-05-08-15/+50
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* Improve map view and game panel user experience Spartan3222024-05-07-4/+185
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper`
* Update to Godot 4.2.2 Stable Release Spartan3222024-05-04-8/+25
| | | | | | Fix UITools.cpp float conversion warning Add `OpenVic::Utilities::to_real_t(std::floating_point)` Add _real user defined literal for real_t
* Add province names and improve zooming hop3112024-04-24-0/+37
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* Switch to using a single flag sheet image/textureflag-sheet hop3112024-04-21-38/+138
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* Add AssetManager LoadFlagsasset-manager-load-flags hop3112024-04-21-52/+147
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* Pre-allocate and use std::move for Godot Arrays and Dictionariesarray-dict-tweaks hop3112024-04-21-64/+98
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d0f8ec5update-sim hop3112024-04-20-3/+9
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145 hop3112024-04-20-5/+14
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f hop3112024-04-20-5/+5
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* Implement Population Menupop-menu-imp hop3112024-04-16-2/+882
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* GUIListBox rework (internal scrollbar, fixed mode, no child data vector)pop-menu hop3112024-03-20-58/+148
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* Add selected button state hop3112024-03-20-20/+35
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* Label padding, progressbar range and piechart slice order tweaks hop3112024-03-20-15/+49
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* Move GDExtension menu-related functions to MenuSingletonmenu-singleton hop3112024-03-05-235/+351
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* Add GUIListBox + GUIScrollbar tweaksgui-listbox hop3112024-03-03-27/+364
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* ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix hop3112024-03-03-30/+42
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* Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar hop3112024-02-24-65/+889
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* Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture hop3112024-02-19-275/+316
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* Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-68/+130
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* Update openvic-simulation to OpenVicProject/OpenVic-Simulation@068c13e hop3112024-01-31-3/+3
| | | | Update scripts to OpenVicProject/scripts@21d1427
* Added overlay parchment map and refactored map shader hop3112024-01-19-9/+20
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* Improved province colouring and terrain texture tiling hop3112024-01-15-5/+4
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* Updated SIM submodule and switched to ordered_map hop3112024-01-09-22/+26
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* Added button state textures + block colour progress bars hop3112023-12-30-69/+421
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* Use `ERR_FAIL_*` macros where possible hop3112023-12-28-203/+119
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* Back to UI Work hop3112023-12-25-403/+687
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* New pop history loading + bookmark selection by index hop3112023-12-18-11/+8
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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-117/+975
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* Update to Godot 4.2 Stable Release Spartan3222023-12-05-3/+7
| | | | | Fix compiledb Fix memory leak caused by LoadLocalisation::add_message's translations static variable
* Sim submodule update + extension compatibility hop3112023-12-04-225/+172
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* Striped mapmodes hop3112023-11-16-31/+38
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-197/+968
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* Add ClassBinding helpers Spartan3222023-11-10-112/+316
| | | | | | | | | | | | | OV_BIND_METHOD OV_BIND_SMETHOD OV_BIND_SMETHOD_L Change _bind_methods to use ClassBinding helpers Add utility/StringLiteral Make `GameSingleton::singleton` inline Move `OpenVic::Checksum` implementation to source file Update scripts to ce1aef8d7d9d5ba9851a1abdd981d3b796024079
* Clang-format formatting (with manual cleanup) hop3112023-11-07-107/+161
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* Astyle formatting (with manual cleanup) hop3112023-11-07-90/+136
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* Improved path CLI args + path caching setting hop3112023-11-07-20/+41
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* Updated SIM submodule + building info wrapper Hop3112023-09-29-4/+4
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