| Commit message (Collapse) | Author | Age | Lines |
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Extracted game advancement behaviour to separate class
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For absolute simulation dates
Add TimeSpan to extension
For relative simulation time
Add Simulation Speed Management to extension
Add Visual Studio directory to .gitignore
Co-authored-by: ClarkeCode <clarke.john.robert@gmail.com>
Co-authored-by: Hop311 <hop3114@gmail.com>
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With accurate viewport shape display on minimap
With Mapmode management
With Region mapmode
With Province mapmode
With Index mapmode
With Minimap single-click movement
With Minimap drag-click movement
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With Directional movement using WASD
With Directional movement using arrow keys
With Click-Drag movement using middle mouse button
With Province identifiers
With Province shape loading
With Province rendering
With Province selection
With Province overview panel
With Color lookup texture
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* Added Localisation
* Removed `.gdignore`s.
* Localisation dir path and Locale name cleanup
* Incomplete entry warnings + README
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Fix https://github.com/OpenVic2Project/OpenVic2/pull/3#issuecomment-1446571846
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within Godot
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feat(engine): Integrate basic Godot project
feat(test): Demonstrate Godot using extension
feat(dependency): Add OV2-compiler as deps submodule
feat(dependency): Add godot-cpp as a submodule
feat(git): Ignore Godot 4 files
feat(docs): Updated readme with instructions
feat: Can call `TestSingleton.hello_singleton()` from GDScript
Adds basic workflow support but that is currently disabled
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