index
:
OpenVic
3d-terrain
Conor-TechUI
array-dict-tweaks
asset-manager-load-flags
budget-tab-gui
concept-pie-charts
country-definition
country-instance
dependabot/github_actions/dot-github/workflows/actions/download-artifact-4.1.7
design-docs
document_hr
document_industry_score
document_literacy_change
document_military_score
document_mobilisation
document_regiment_reinforcements
document_rgo_production
explain_worker_pops
fix-checkbox
fix_ui_binding_after_rgo_pr
flag-sheet
for-loop-types
force-scons-4.7.0
format-cleanup
free-on-remove
good-instance
gov-flag-type
gui-listbox
gui-text-label
include_admirals
indexed-map
instance-definition-managers
locale-sort-cache
map-background
map-instance
mapmode-panel
master
menu-singleton
menu-tweaks
misc
model-dict-cache
models
nation-management-screens
panel-ui
play_pause_music_icons
pop-menu
pop-menu-imp
province-const-mutable
province-edge-blending
qazz-map-converter
ranking
rename_sum_workforce_in_state
reorganising
resultant-modifier
rgo_ui
rivers
rule-modifier-tooltips
scrollbar
scrolling-textures
search-panel
sprite-texture
tall-tooltip
tax_rates
test-modifier-localisation
test3d
tooltip
topbar-tech
update-clock
update-sim
utf8-fix
workflow-codesign
xxhash-checksum
Main repo for the OpenVic project
zaaarf
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path:
root
/
extension
/
src
Commit message (
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Age
Lines
...
*
ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix
hop311
2024-03-03
-30
/
+42
*
Added GUIScrollbar and GFXCorneredTileSupportingTexture
scrollbar
hop311
2024-02-24
-65
/
+889
*
Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexture
sprite-texture
hop311
2024-02-19
-275
/
+316
*
Basic Nation Management Screen framework
nation-management-screens
hop311
2024-02-19
-68
/
+130
*
Update openvic-simulation to OpenVicProject/OpenVic-Simulation@068c13e
hop311
2024-01-31
-3
/
+3
*
Added overlay parchment map and refactored map shader
hop311
2024-01-19
-9
/
+20
*
Improved province colouring and terrain texture tiling
hop311
2024-01-15
-5
/
+4
*
Updated SIM submodule and switched to ordered_map
hop311
2024-01-09
-22
/
+26
*
Added button state textures + block colour progress bars
hop311
2023-12-30
-69
/
+421
*
Use `ERR_FAIL_*` macros where possible
hop311
2023-12-28
-203
/
+119
*
Back to UI Work
hop311
2023-12-25
-403
/
+687
*
New pop history loading + bookmark selection by index
hop311
2023-12-18
-11
/
+8
*
Big UI commit - GUINode, MaskedFlag, PieChart, etc
hop311
2023-12-11
-117
/
+975
*
Update to Godot 4.2 Stable Release
Spartan322
2023-12-05
-3
/
+7
*
Sim submodule update + extension compatibility
hop311
2023-12-04
-225
/
+172
*
Striped mapmodes
hop311
2023-11-16
-31
/
+38
*
GUI elements -> Godot UI nodes generator
hop311
2023-11-16
-197
/
+968
*
Add ClassBinding helpers
Spartan322
2023-11-10
-112
/
+316
*
Clang-format formatting (with manual cleanup)
hop311
2023-11-07
-107
/
+161
*
Astyle formatting (with manual cleanup)
hop311
2023-11-07
-90
/
+136
*
Improved path CLI args + path caching setting
hop311
2023-11-07
-20
/
+41
*
Updated SIM submodule + building info wrapper
Hop311
2023-09-29
-4
/
+4
*
Terrain types calculation, label and mapmode
Hop311
2023-09-27
-221
/
+154
*
DDS load + moved terrain (type) loading to sim
Hop311
2023-09-27
-70
/
+56
*
Preparation for interface loading
Hop311
2023-09-23
-28
/
+21
*
Compat localisation loading
Hop311
2023-09-14
-11
/
+43
*
Logger::warning, format cleanup + req comments
Hop311
2023-09-14
-20
/
+23
*
Move province csv load to SIM + remove return_t
Hop311
2023-09-14
-101
/
+19
*
Followup big dataloader commit
Hop311
2023-09-09
-12
/
+30
*
Big Dataloader Commit (openvic)
Hop311
2023-09-09
-490
/
+57
*
Moved index_t back to Province
Hop311
2023-09-09
-9
/
+10
*
Fixed piechart tooltip + updated sim submodule
Hop311
2023-08-14
-2
/
+2
*
string_view changes + general cleanup
Hop311
2023-08-12
-46
/
+50
*
PieChart data and image now come from c++ layer
Hop311
2023-08-10
-6
/
+191
*
First pass at pops (test pops and density mapmode)
Hop311
2023-07-28
-9
/
+31
*
Tidying: missing req comments, submodules, hotkeys
Hop311
2023-07-21
-1
/
+1
*
Update to Godot 4.1 Stable Release
Spartan322
2023-07-06
-2
/
+2
*
Localisation and UI focus cleanup
Hop311
2023-06-23
-7
/
+31
*
Added requirement comments
Hop311
2023-05-26
-0
/
+3
*
Added compatibility-mode command line argument
Hop311
2023-05-25
-4
/
+5
*
Import fix + ProvinceOverviewPanel close fix
Hop311
2023-05-25
-23
/
+34
*
Date fix + string fix + Logger queue
Hop311
2023-05-24
-9
/
+10
*
Map compatibility mode
Hop311
2023-05-22
-27
/
+213
*
GD/std string cleanup + separate data loading cpp
Hop311
2023-05-22
-517
/
+562
*
Changed from OpenVic2 to OpenVic
Hop311
2023-05-17
-17
/
+17
*
Fix building buttons and terrain texture imports
Hop311
2023-05-11
-6
/
+8
*
Added Goods loading + mapmode
Hop311
2023-05-11
-49
/
+331
*
Moved simulation code to separate submodule
Hop311
2023-05-03
-1573
/
+0
*
Support features up to clang-format 14
Spartan322
2023-05-02
-128
/
+193
*
Hashmaps instead of linear + better province hover
Hop311
2023-05-01
-31
/
+27
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