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* Add terrain map Hop3112023-04-14-18/+635
| | | | | | | | | | | | With Directional movement using WASD With Directional movement using arrow keys With Click-Drag movement using middle mouse button With Province identifiers With Province shape loading With Province rendering With Province selection With Province overview panel With Color lookup texture
* Added Localisation (#77) Hop3112023-03-30-0/+149
| | | | | | | | | * Added Localisation * Removed `.gdignore`s. * Localisation dir path and Locale name cleanup * Incomplete entry warnings + README
* Use uint64_t rather than size_t (#47) BrickPi2023-02-27-4/+4
| | | Fix https://github.com/OpenVic2Project/OpenVic2/pull/3#issuecomment-1446571846
* Add Main Menu Version and Checksum Labels (#44) BrickPi2023-02-27-0/+47
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* Delete Simulation singleton correctly. (#17) Hop3112023-02-22-1/+1
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* Removing semicolons that would cause issues on MSVC Robert Clarke2023-02-13-2/+2
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* Moved positioning of GDCLASS macro Robert Clarke2023-02-13-1/+1
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* Reversion of commit e7ee0dd Robert Clarke2023-02-13-6/+11
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* Everything necessary to register a C++ class with internal state for access ↵ Robert Clarke2023-02-12-21/+82
| | | | within Godot
* Just changed bracketing style Robert Clarke2023-02-12-11/+6
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* feat(build): Implement scons building George L. Albany2023-01-25-0/+117
feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled