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* Update to Godot 4.2 Stable Release Spartan3222023-12-05-3/+7
* Sim submodule update + extension compatibility hop3112023-12-04-225/+172
* Striped mapmodes hop3112023-11-16-31/+38
* GUI elements -> Godot UI nodes generator hop3112023-11-16-197/+968
* Add ClassBinding helpers Spartan3222023-11-10-112/+316
* Clang-format formatting (with manual cleanup) hop3112023-11-07-107/+161
* Astyle formatting (with manual cleanup) hop3112023-11-07-90/+136
* Improved path CLI args + path caching setting hop3112023-11-07-20/+41
* Updated SIM submodule + building info wrapper Hop3112023-09-29-4/+4
* Terrain types calculation, label and mapmode Hop3112023-09-27-221/+154
* DDS load + moved terrain (type) loading to sim Hop3112023-09-27-70/+56
* Preparation for interface loading Hop3112023-09-23-28/+21
* Compat localisation loading Hop3112023-09-14-11/+43
* Logger::warning, format cleanup + req comments Hop3112023-09-14-20/+23
* Move province csv load to SIM + remove return_t Hop3112023-09-14-101/+19
* Followup big dataloader commit Hop3112023-09-09-12/+30
* Big Dataloader Commit (openvic) Hop3112023-09-09-490/+57
* Moved index_t back to Province Hop3112023-09-09-9/+10
* Fixed piechart tooltip + updated sim submodule Hop3112023-08-14-2/+2
* string_view changes + general cleanup Hop3112023-08-12-46/+50
* PieChart data and image now come from c++ layer Hop3112023-08-10-6/+191
* First pass at pops (test pops and density mapmode) Hop3112023-07-28-9/+31
* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-1/+1
* Update to Godot 4.1 Stable Release Spartan3222023-07-06-2/+2
* Localisation and UI focus cleanup Hop3112023-06-23-7/+31
* Added requirement comments Hop3112023-05-26-0/+3
* Added compatibility-mode command line argument Hop3112023-05-25-4/+5
* Import fix + ProvinceOverviewPanel close fix Hop3112023-05-25-23/+34
* Date fix + string fix + Logger queue Hop3112023-05-24-9/+10
* Map compatibility mode Hop3112023-05-22-27/+213
* GD/std string cleanup + separate data loading cpp Hop3112023-05-22-517/+562
* Changed from OpenVic2 to OpenVic Hop3112023-05-17-17/+17
* Fix building buttons and terrain texture imports Hop3112023-05-11-6/+8
* Added Goods loading + mapmode Hop3112023-05-11-49/+331
* Moved simulation code to separate submodule Hop3112023-05-03-1573/+0
* Support features up to clang-format 14 Spartan3222023-05-02-128/+193
* Hashmaps instead of linear + better province hover Hop3112023-05-01-31/+27
* Terrain textures + province colour alpha channel Hop3112023-04-29-116/+252
* Resolving merge conflicts ClarkeCode2023-04-29-1/+1
* Merge branch 'main' into goods Hop3112023-04-29-69/+107
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| * Terrain channel for provinces + generated minimap Hop3112023-04-28-46/+71
| * Vertical subdivision + calculation for both dims Hop3112023-04-26-40/+52
* | Moved several type aliases to Types.hpp; Added HasColour class for items whic... ClarkeCode2023-04-28-85/+123
* | Struct tweaks ClarkeCode2023-04-28-28/+10
* | Temporarily removed; will be re-added after C++ code moved to submodule ClarkeCode2023-04-28-103/+0
* | Merge branch 'main' of github.com:OpenVic2Project/OpenVic2 into goods ClarkeCode2023-04-27-159/+2171
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| * Divide map texture to fit in 16384 GPU dim limit Hop3112023-04-26-16/+32
| * Further cleanup + reset on return to main menu Hop3112023-04-25-48/+119
| * Req comments + cleanup + c++ registry refactoring Hop3112023-04-25-142/+148
| * C++ refactoring + simulation prototype Hop3112023-04-23-493/+1023