Commit message (Collapse) | Author | Age | Lines | ||
---|---|---|---|---|---|
... | |||||
* | | Struct tweaks | ClarkeCode | 2023-04-28 | -28/+10 | |
| | | |||||
* | | Temporarily removed; will be re-added after C++ code moved to submodule | ClarkeCode | 2023-04-28 | -103/+0 | |
| | | |||||
* | | Merge branch 'main' of github.com:OpenVic2Project/OpenVic2 into goods | ClarkeCode | 2023-04-27 | -159/+2171 | |
|\| | |||||
| * | Divide map texture to fit in 16384 GPU dim limit | Hop311 | 2023-04-26 | -16/+32 | |
| | | |||||
| * | Further cleanup + reset on return to main menu | Hop311 | 2023-04-25 | -48/+119 | |
| | | |||||
| * | Req comments + cleanup + c++ registry refactoring | Hop311 | 2023-04-25 | -142/+148 | |
| | | |||||
| * | C++ refactoring + simulation prototype | Hop311 | 2023-04-23 | -493/+1023 | |
| | | |||||
| * | Merge pull request #88 from OpenVic2Project/map-drawing | Hop311 | 2023-04-18 | -240/+398 | |
| |\ | | | | | | | Further Map Stuff | ||||
| | * | Better province image + terrain + some buttons | Hop311 | 2023-04-18 | -240/+398 | |
| | | | |||||
| * | | Removing TestSingleton | ClarkeCode | 2023-04-17 | -211/+109 | |
| |/ | | | | | | | Extracted game advancement behaviour to separate class | ||||
| * | Add Date to extension | markomitos | 2023-04-14 | -5/+280 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | For absolute simulation dates Add TimeSpan to extension For relative simulation time Add Simulation Speed Management to extension Add Visual Studio directory to .gitignore Co-authored-by: ClarkeCode <clarke.john.robert@gmail.com> Co-authored-by: Hop311 <hop3114@gmail.com> | ||||
| * | Add minimap for terrain map | Gone2Daly | 2023-04-14 | -201/+642 | |
| | | | | | | | | | | | | | | | | | | | | With accurate viewport shape display on minimap With Mapmode management With Region mapmode With Province mapmode With Index mapmode With Minimap single-click movement With Minimap drag-click movement | ||||
| * | Add terrain map | Hop311 | 2023-04-14 | -18/+635 | |
| | | | | | | | | | | | | | | | | | | | | | | | | With Directional movement using WASD With Directional movement using arrow keys With Click-Drag movement using middle mouse button With Province identifiers With Province shape loading With Province rendering With Province selection With Province overview panel With Color lookup texture | ||||
* | | Changed type of cost in Good.hpp/.cpp + codestyle | Wolfgang Aigner | 2023-04-06 | -14/+17 | |
| | | |||||
* | | Basic loading of goods defined in goods.json | Wolfgang Aigner | 2023-04-06 | -0/+144 | |
|/ | |||||
* | Added Localisation (#77) | Hop311 | 2023-03-30 | -0/+149 | |
| | | | | | | | | | * Added Localisation * Removed `.gdignore`s. * Localisation dir path and Locale name cleanup * Incomplete entry warnings + README | ||||
* | Use uint64_t rather than size_t (#47) | BrickPi | 2023-02-27 | -4/+4 | |
| | | | Fix https://github.com/OpenVic2Project/OpenVic2/pull/3#issuecomment-1446571846 | ||||
* | Add Main Menu Version and Checksum Labels (#44) | BrickPi | 2023-02-27 | -0/+47 | |
| | |||||
* | Delete Simulation singleton correctly. (#17) | Hop311 | 2023-02-22 | -1/+1 | |
| | |||||
* | Removing semicolons that would cause issues on MSVC | Robert Clarke | 2023-02-13 | -2/+2 | |
| | |||||
* | Moved positioning of GDCLASS macro | Robert Clarke | 2023-02-13 | -1/+1 | |
| | |||||
* | Reversion of commit e7ee0dd | Robert Clarke | 2023-02-13 | -6/+11 | |
| | |||||
* | Everything necessary to register a C++ class with internal state for access ↵ | Robert Clarke | 2023-02-12 | -21/+82 | |
| | | | | within Godot | ||||
* | Just changed bracketing style | Robert Clarke | 2023-02-12 | -11/+6 | |
| | |||||
* | feat(build): Implement scons building | George L. Albany | 2023-01-25 | -0/+117 | |
feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled |