| Commit message (Collapse) | Author | Age | Lines |
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Search panel + text edit box UI generation
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Update scripts to OpenVicProject/scripts@77fc5f9
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Models
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Minimizes panel mouse obstruction to scripted panel images
Prevents map view from hovering inside UI elements
Unsets province hover when not over provinces
Add `GUINode.click_mask`
Prevents mouse interactions not within click_mask
Add `GUINode.set_click_mask_from_nodepaths`
Generates click_mask from paths relating to GUINode textures
Sets nodepaths to MOUSE_FILTER_IGNORE
Add CanvasLayer parent to GameSession UI nodes
Set mouse_force_pass_scroll_events to GameSession UI nodes
Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP)
Move MapView mouse viewport changes to _input
Move MapView _action_drag released check to _input
Move MapView processing to _process
Remove viewport and window notifications
Disable if window is not focused or input is handled:
MapView mouse interactions (including edge scrolling and drag panning)
MapView province hover
Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel
Set ProvinceOverviewPanel click_mask path to `province_view/background`
Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel
Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper`
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Fix UITools.cpp float conversion warning
Add `OpenVic::Utilities::to_real_t(std::floating_point)`
Add _real user defined literal for real_t
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Update scripts to OpenVicProject/scripts@21d1427
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- UIAdapter -> UITools with cleaner API
- GUIOverlappingElementsBox (for core and modifier icons)
- Improved GUINode API
- Province building slots
- TypeHints for files in the GameSession folder
- Incorporate SIM strong colour types
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