index
:
OpenVic
3d-terrain
Conor-TechUI
array-dict-tweaks
asset-manager-load-flags
billboards
budget-tab-gui
concept-pie-charts
country-definition
country-instance
dependabot-autopropagate
dependabot/github_actions/dot-github/workflows/actions/download-artifact-4.1.7
design-docs
document_hr
document_industry_score
document_literacy_change
document_military_score
document_mobilisation
document_regiment_reinforcements
document_rgo_production
explain_worker_pops
fix-checkbox
fix_ui_binding_after_rgo_pr
flag-sheet
for-loop-types
force-scons-4.7.0
format-cleanup
free-on-remove
good-instance
gov-flag-type
gui-listbox
gui-text-label
include_admirals
indexed-map
instance-definition-managers
locale-sort-cache
map-background
map-instance
mapmode-panel
master
menu-singleton
menu-tweaks
misc
model-dict-cache
models
nation-management-screens
panel-ui
play_pause_music_icons
pop-menu
pop-menu-imp
province-const-mutable
province-edge-blending
qazz-map-converter
ranking
rename_sum_workforce_in_state
reorganising
resultant-modifier
rgo_ui
rivers
rule-modifier-tooltips
scrollbar
scrolling-textures
search-panel
separate
sprite-texture
tall-tooltip
tax_rates
test-modifier-localisation
test3d
tooltip
topbar-tech
update-clock
update-sim
utf8-fix
workflow-codesign
xxhash-checksum
Main repo for the OpenVic project
zaaarf
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committer
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path:
root
/
extension
Commit message (
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Author
Age
Lines
*
Generate army and navy models
hop311
2024-05-08
-0
/
+418
*
Add GDScript XAC and XSM loaders
hop311
2024-05-07
-0
/
+6
*
Improve map view and game panel user experience
Spartan322
2024-05-07
-4
/
+185
*
Update to Godot 4.2.2 Stable Release
Spartan322
2024-05-04
-8
/
+25
*
Add province names and improve zooming
hop311
2024-04-24
-0
/
+37
*
Switch to using a single flag sheet image/texture
flag-sheet
hop311
2024-04-21
-38
/
+138
*
Add AssetManager LoadFlags
asset-manager-load-flags
hop311
2024-04-21
-52
/
+147
*
Pre-allocate and use std::move for Godot Arrays and Dictionaries
array-dict-tweaks
hop311
2024-04-21
-64
/
+98
*
Update openvic-simulation to OpenVicProject/OpenVic-Simulation@d0f8ec5
update-sim
hop311
2024-04-20
-3
/
+9
*
Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145
hop311
2024-04-20
-5
/
+14
*
Update openvic-simulation to OpenVicProject/OpenVic-Simulation@109d31f
hop311
2024-04-20
-5
/
+5
*
Implement Population Menu
pop-menu-imp
hop311
2024-04-16
-2
/
+882
*
GUIListBox rework (internal scrollbar, fixed mode, no child data vector)
pop-menu
hop311
2024-03-20
-58
/
+148
*
Add selected button state
hop311
2024-03-20
-20
/
+35
*
Label padding, progressbar range and piechart slice order tweaks
hop311
2024-03-20
-15
/
+49
*
Move GDExtension menu-related functions to MenuSingleton
menu-singleton
hop311
2024-03-05
-235
/
+351
*
Add GUIListBox + GUIScrollbar tweaks
gui-listbox
hop311
2024-03-03
-27
/
+364
*
ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix
hop311
2024-03-03
-30
/
+42
*
Added GUIScrollbar and GFXCorneredTileSupportingTexture
scrollbar
hop311
2024-02-24
-65
/
+889
*
Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexture
sprite-texture
hop311
2024-02-19
-275
/
+316
*
Basic Nation Management Screen framework
nation-management-screens
hop311
2024-02-19
-68
/
+130
*
Update openvic-simulation to OpenVicProject/OpenVic-Simulation@068c13e
hop311
2024-01-31
-3
/
+3
*
Added overlay parchment map and refactored map shader
hop311
2024-01-19
-9
/
+20
*
Improved province colouring and terrain texture tiling
hop311
2024-01-15
-5
/
+4
*
Added mod command line option
hop311
2024-01-14
-0
/
+0
*
Updated SIM submodule and switched to ordered_map
hop311
2024-01-09
-22
/
+26
*
Added button state textures + block colour progress bars
hop311
2023-12-30
-69
/
+421
*
Use `ERR_FAIL_*` macros where possible
hop311
2023-12-28
-203
/
+119
*
Back to UI Work
hop311
2023-12-25
-403
/
+687
*
New pop history loading + bookmark selection by index
hop311
2023-12-18
-11
/
+8
*
Big UI commit - GUINode, MaskedFlag, PieChart, etc
hop311
2023-12-11
-117
/
+975
*
Update to Godot 4.2 Stable Release
Spartan322
2023-12-05
-3
/
+7
*
Sim submodule update + extension compatibility
hop311
2023-12-04
-225
/
+172
*
Cosmetic terrain map colour tinting
hop311
2023-11-17
-0
/
+0
*
Striped mapmodes
hop311
2023-11-16
-31
/
+38
*
GUI elements -> Godot UI nodes generator
hop311
2023-11-16
-197
/
+968
*
Fix compiledb duplicate warning
Spartan322
2023-11-12
-0
/
+0
*
Propagate scripts update for Godot-4.1.3
hop311
2023-11-11
-0
/
+0
*
Add ClassBinding helpers
Spartan322
2023-11-10
-112
/
+316
*
Clang-format formatting (with manual cleanup)
hop311
2023-11-07
-107
/
+161
*
Astyle formatting (with manual cleanup)
hop311
2023-11-07
-90
/
+136
*
Improved path CLI args + path caching setting
hop311
2023-11-07
-20
/
+41
*
Updated SIM submodule + building info wrapper
Hop311
2023-09-29
-4
/
+4
*
Scons rearrangement
Hop311
2023-09-29
-1
/
+8
*
Updated scripts + fixed GLI submodules
Hop311
2023-09-27
-0
/
+0
*
Terrain types calculation, label and mapmode
Hop311
2023-09-27
-221
/
+154
*
DDS load + moved terrain (type) loading to sim
Hop311
2023-09-27
-70
/
+56
*
Fixed scripts submodule URL
Hop311
2023-09-25
-0
/
+0
*
Move actions and scripts to separate reusable repos
Spartan322
2023-09-24
-0
/
+12
*
Preparation for interface loading
Hop311
2023-09-23
-28
/
+21
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