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* Update Keychain to ↵ Spartan3222024-05-04-203/+177
| | | | Orama-Interactive/Keychain@5031af557efcff4eb1ae77550e91868ab57cb1c0
* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-0/+8
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* Update file contents according to reorganization Spartan3222023-06-03-1/+1
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* Changed from OpenVic2 to OpenVic Hop3112023-05-17-12/+12
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* Add automated git release info retrieval on export Spartan3222023-03-29-0/+124
| | | | | | | | | | | | | | Makes debug easier to see and handle Add commit hash label to MainMenu Add click-copyable tag, commit hash, and checksum to main menu Rename VersionChecksumBox to ReleaseInfoBox Move ReleaseInfoBox to separate scene and script Add GIT_INFO.gd for generic project running Add openvic2-plugin addon for handling export plugin Replaces GIT_INFO.gd on export Setup build workflow to retrieve commit hash, tag, and release
* Update Keychain SVG imports to Godot 4 RC 5 (#43) George L. Albany2023-03-01-10/+10
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* Refactor SFX into a SoundManager (#45) George L. Albany2023-02-27-0/+45
| | | | | | | | | | | | | * Refactor SFX into a SoundManager Add SoundManager able to play arbitrary sound streams Make SoundManager use only one AudioStreamPlayer per bus Add StyleBoxWithSound Add Kenney UI Audio click3.wav Removed sound play via pressed signals in MainMenu Make Button_MainMenu pressed style StyleBoxWithSound with click3.wav sound * Add playing mp3 files by name to the SoundManager * Fix missing quotation
* Add Keychain plugin for Controls tab (#15) George L. Albany2023-02-21-0/+1879
* Add modified Keychain plugin for future Controls tab See https://github.com/Orama-Interactive/Keychain/tree/4.x Added Events autoload singleton for global eventing namespace Added Events.Options for global options functionality * Add Controls tab via Keychain plugin Use Events.Options for save, load, and reset of settings Separate OptionMenu tabs into scene files Add locale saving and loading Refactor SettingNodes scripts for more generalized use Remove random prints Remove useless spinbox signal connection Make Resolution consistently use Vector2i * Implement Godot project overrides for resolution and window mode Overrides are necessary as Godot does not load resolution or window mode on startup, so an override is necessary to ensure this happens. Add null checks to SettingHSlider and SettingOptionButton * Fix incorrect resolution value in ResolutionSelector * Correct project settings override behavior in editor Godot normally tries to overwrite the project settings in the editor, a template feature tag must be used to prevent the editor from overwriting the project.godot settings. * Fix Orama-Interactive/Keychain#8