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* Make default_theme.tres the project theme Spartan3222023-03-23-149/+0
| | | | | | | | | | | | | | | | | | | | | | Remove default_theme as theme for GameMenu Usable as a result of Godot 4.0.1 update Move theme resources to theme directory Move theme_assets to theme/assets For better theme organization Remove scene/node specific theme overrides Use theme_type_variation for nodes in MainMenu, OptionsMenu, CreditsMenu Decreases coupling of theme values in scenes and the scene tree Assign theme resources to MainMenu, OptionsMenu, and CreditsMenu Separates general default theme values and scene specific theme values Reduces the specificity and verbosity of theme type variation names Rename MainMenu/Panel/VBox/Margin2 to BottomMargin For better clarity of Margin's purpose Add newline to end of CreditsMenu.gd
* Fix Credits to use theme type variants over LabelSettings Spartan3222023-03-07-91/+10
| | | | | | | - Enables reliable theme application Remove LabelSettings resources from Credits Moved theme load from MainMenu to GameMenu scene Removed Button references from default_theme resource
* Change default_theme.theme to default_theme.tres Spartan3222023-02-27-0/+230
Makes it a text resource Remove Button font data from default_theme Fixes erroneous theme updates Centralize Label_Checksum font_color into default_theme