| Commit message (Collapse) | Author | Age | Lines |
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* Added Localisation
* Removed `.gdignore`s.
* Localisation dir path and Locale name cleanup
* Incomplete entry warnings + README
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Makes debug easier to see and handle
Add commit hash label to MainMenu
Add click-copyable tag, commit hash, and checksum to main menu
Rename VersionChecksumBox to ReleaseInfoBox
Move ReleaseInfoBox to separate scene and script
Add GIT_INFO.gd for generic project running
Add openvic2-plugin addon for handling export plugin
Replaces GIT_INFO.gd on export
Setup build workflow to retrieve commit hash, tag, and release
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Remove default_theme as theme for GameMenu
Usable as a result of Godot 4.0.1 update
Move theme resources to theme directory
Move theme_assets to theme/assets
For better theme organization
Remove scene/node specific theme overrides
Use theme_type_variation for nodes in MainMenu, OptionsMenu, CreditsMenu
Decreases coupling of theme values in scenes and the scene tree
Assign theme resources to MainMenu, OptionsMenu, and CreditsMenu
Separates general default theme values and scene specific theme values
Reduces the specificity and verbosity of theme type variation names
Rename MainMenu/Panel/VBox/Margin2 to BottomMargin
For better clarity of Margin's purpose
Add newline to end of CreditsMenu.gd
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Add boot splash screen
Implement splash skip on interaction
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Fulfills requirement SS-56
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* Adding MusicConductor
* Added selectable songs and player visibility toggle
* Refinements to the music system
* SongInfo compatability with various audio formats
* Moved UI reqs to editor description; flipped conditions to exclude music .import files
* Made selection of the first music track extension-agnostic
* Fixed visual bug with play/pause button when interacting with progress slider
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* Refactor SFX into a SoundManager
Add SoundManager able to play arbitrary sound streams
Make SoundManager use only one AudioStreamPlayer per bus
Add StyleBoxWithSound
Add Kenney UI Audio click3.wav
Removed sound play via pressed signals in MainMenu
Make Button_MainMenu pressed style StyleBoxWithSound with click3.wav sound
* Add playing mp3 files by name to the SoundManager
* Fix missing quotation
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* Add modified Keychain plugin for future Controls tab
See https://github.com/Orama-Interactive/Keychain/tree/4.x
Added Events autoload singleton for global eventing namespace
Added Events.Options for global options functionality
* Add Controls tab via Keychain plugin
Use Events.Options for save, load, and reset of settings
Separate OptionMenu tabs into scene files
Add locale saving and loading
Refactor SettingNodes scripts for more generalized use
Remove random prints
Remove useless spinbox signal connection
Make Resolution consistently use Vector2i
* Implement Godot project overrides for resolution and window mode
Overrides are necessary as Godot does not load resolution or window mode on startup, so an override is necessary to ensure this happens.
Add null checks to SettingHSlider and SettingOptionButton
* Fix incorrect resolution value in ResolutionSelector
* Correct project settings override behavior in editor
Godot normally tries to overwrite the project settings in the editor, a template feature tag must be used to prevent the editor from overwriting the project.godot settings.
* Fix Orama-Interactive/Keychain#8
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* Add stylized theme to MainMenu
Increase message queue memory size by 4
Add default_theme.theme
Refactor SampleGame.gd to better account for refactoring via @export nodes
Properly aligne SampleGame scene
Reorganize MainMenu into its own directory
Add main_menu_border_paper.png
Add main_menu_button.png
* Add background image to theme
Implement StyleBoxCombinedTexture
Allows drawing an array of textures all at once
Make MainMenu Panel a PanelContainer for consistency
* Implement MainMenu button press, hover, and focus styles
Improve MainMenu button disabled style
* Add Godot's latest documentation to the README.md
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SS-58, SS-61, SS-6, SS-9, SS-10, SS-11, SS-13
UI-11, UI-12, UI-19, UI-44, UI-47, UI-22
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feat(engine): Integrate basic Godot project
feat(test): Demonstrate Godot using extension
feat(dependency): Add OV2-compiler as deps submodule
feat(dependency): Add godot-cpp as a submodule
feat(git): Ignore Godot 4 files
feat(docs): Updated readme with instructions
feat: Can call `TestSingleton.hello_singleton()` from GDScript
Adds basic workflow support but that is currently disabled
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