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* Adding province overview panel and selection of province. Gone2Daly2023-04-05-0/+10
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* First go at terrain map implementation Hop3112023-03-30-0/+39
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* Added Localisation (#77) Hop3112023-03-30-0/+2
| | | | | | | | | * Added Localisation * Removed `.gdignore`s. * Localisation dir path and Locale name cleanup * Incomplete entry warnings + README
* Add automated git release info retrieval on export Spartan3222023-03-29-1/+1
| | | | | | | | | | | | | | Makes debug easier to see and handle Add commit hash label to MainMenu Add click-copyable tag, commit hash, and checksum to main menu Rename VersionChecksumBox to ReleaseInfoBox Move ReleaseInfoBox to separate scene and script Add GIT_INFO.gd for generic project running Add openvic2-plugin addon for handling export plugin Replaces GIT_INFO.gd on export Setup build workflow to retrieve commit hash, tag, and release
* Make default_theme.tres the project theme Spartan3222023-03-23-0/+4
| | | | | | | | | | | | | | | | | | | | | | Remove default_theme as theme for GameMenu Usable as a result of Godot 4.0.1 update Move theme resources to theme directory Move theme_assets to theme/assets For better theme organization Remove scene/node specific theme overrides Use theme_type_variation for nodes in MainMenu, OptionsMenu, CreditsMenu Decreases coupling of theme values in scenes and the scene tree Assign theme resources to MainMenu, OptionsMenu, and CreditsMenu Separates general default theme values and scene specific theme values Reduces the specificity and verbosity of theme type variation names Rename MainMenu/Panel/VBox/Margin2 to BottomMargin For better clarity of Margin's purpose Add newline to end of CreditsMenu.gd
* Add splash opener functionality Spartan3222023-03-11-1/+3
| | | | | Add boot splash screen Implement splash skip on interaction
* Add debug mode Spartan3222023-03-11-0/+1
| | | | Fulfills requirement SS-56
* Add Music Player (#49) ClarkeCode2023-03-06-0/+1
| | | | | | | | | | | | | | | * Adding MusicConductor * Added selectable songs and player visibility toggle * Refinements to the music system * SongInfo compatability with various audio formats * Moved UI reqs to editor description; flipped conditions to exclude music .import files * Made selection of the first music track extension-agnostic * Fixed visual bug with play/pause button when interacting with progress slider
* Refactor SFX into a SoundManager (#45) George L. Albany2023-02-27-1/+1
| | | | | | | | | | | | | * Refactor SFX into a SoundManager Add SoundManager able to play arbitrary sound streams Make SoundManager use only one AudioStreamPlayer per bus Add StyleBoxWithSound Add Kenney UI Audio click3.wav Removed sound play via pressed signals in MainMenu Make Button_MainMenu pressed style StyleBoxWithSound with click3.wav sound * Add playing mp3 files by name to the SoundManager * Fix missing quotation
* Add Sound Effect Manager (#25) BrickPi2023-02-26-0/+1
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* Add Keychain plugin for Controls tab (#15) George L. Albany2023-02-21-0/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add modified Keychain plugin for future Controls tab See https://github.com/Orama-Interactive/Keychain/tree/4.x Added Events autoload singleton for global eventing namespace Added Events.Options for global options functionality * Add Controls tab via Keychain plugin Use Events.Options for save, load, and reset of settings Separate OptionMenu tabs into scene files Add locale saving and loading Refactor SettingNodes scripts for more generalized use Remove random prints Remove useless spinbox signal connection Make Resolution consistently use Vector2i * Implement Godot project overrides for resolution and window mode Overrides are necessary as Godot does not load resolution or window mode on startup, so an override is necessary to ensure this happens. Add null checks to SettingHSlider and SettingOptionButton * Fix incorrect resolution value in ResolutionSelector * Correct project settings override behavior in editor Godot normally tries to overwrite the project settings in the editor, a template feature tag must be used to prevent the editor from overwriting the project.godot settings. * Fix Orama-Interactive/Keychain#8
* Add stylized theme to MainMenu (#12) George L. Albany2023-02-21-0/+9
| | | | | | | | | | | | | | | | | | | | * Add stylized theme to MainMenu Increase message queue memory size by 4 Add default_theme.theme Refactor SampleGame.gd to better account for refactoring via @export nodes Properly aligne SampleGame scene Reorganize MainMenu into its own directory Add main_menu_border_paper.png Add main_menu_button.png * Add background image to theme Implement StyleBoxCombinedTexture Allows drawing an array of textures all at once Make MainMenu Panel a PanelContainer for consistency * Implement MainMenu button press, hover, and focus styles Improve MainMenu button disabled style * Add Godot's latest documentation to the README.md
* Implement a usable settings UI, should fulfill: Spartan3222023-02-10-1/+23
| | | | | SS-58, SS-61, SS-6, SS-9, SS-10, SS-11, SS-13 UI-11, UI-12, UI-19, UI-44, UI-47, UI-22
* Exploration of UI and rudimentary scene switching. Robert Clarke2023-02-08-6/+2
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* feat(build): Implement scons building George L. Albany2023-01-25-0/+20
feat(engine): Integrate basic Godot project feat(test): Demonstrate Godot using extension feat(dependency): Add OV2-compiler as deps submodule feat(dependency): Add godot-cpp as a submodule feat(git): Ignore Godot 4 files feat(docs): Updated readme with instructions feat: Can call `TestSingleton.hello_singleton()` from GDScript Adds basic workflow support but that is currently disabled