| Commit message (Collapse) | Author | Age | Lines |
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With accurate viewport shape display on minimap
With Mapmode management
With Region mapmode
With Province mapmode
With Index mapmode
With Minimap single-click movement
With Minimap drag-click movement
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With Directional movement using WASD
With Directional movement using arrow keys
With Click-Drag movement using middle mouse button
With Province identifiers
With Province shape loading
With Province rendering
With Province selection
With Province overview panel
With Color lookup texture
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* Added Localisation
* Removed `.gdignore`s.
* Localisation dir path and Locale name cleanup
* Incomplete entry warnings + README
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* Add modified Keychain plugin for future Controls tab
See https://github.com/Orama-Interactive/Keychain/tree/4.x
Added Events autoload singleton for global eventing namespace
Added Events.Options for global options functionality
* Add Controls tab via Keychain plugin
Use Events.Options for save, load, and reset of settings
Separate OptionMenu tabs into scene files
Add locale saving and loading
Refactor SettingNodes scripts for more generalized use
Remove random prints
Remove useless spinbox signal connection
Make Resolution consistently use Vector2i
* Implement Godot project overrides for resolution and window mode
Overrides are necessary as Godot does not load resolution or window mode on startup, so an override is necessary to ensure this happens.
Add null checks to SettingHSlider and SettingOptionButton
* Fix incorrect resolution value in ResolutionSelector
* Correct project settings override behavior in editor
Godot normally tries to overwrite the project settings in the editor, a template feature tag must be used to prevent the editor from overwriting the project.godot settings.
* Fix Orama-Interactive/Keychain#8
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