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* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-793/+0
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* Added compatibility-mode command line argument Hop3112023-05-25-7/+371
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* Date fix + string fix + Logger queue Hop3112023-05-24-0/+2
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* Map compatibility mode Hop3112023-05-22-2/+13
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* GD/std string cleanup + separate data loading cpp Hop3112023-05-22-0/+1
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* Add revert dialog functionality to ScreenModeSelector Spartan3222023-05-20-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix recursion bug caused by invalid default value in `reset_setting` Add `option_selected` signal to SettingOptionButton Allows discerning between user option selection and system option selection Add `no_emit` bool defaulted to false for `SettingOptionButton.reset_setting` Add push_error for failing to generate option as well Generalize ResolutionRevertDialog functionality Using the `dialog_reverted` signal enables custom revert functionality instead Disables process function while not visible Displayed time is more correct Add Resolution `resolution_added`, `resolution_changed`, and `window_mode_changed` signals Add `get_resolution_name` to Resolution Change ResolutionSelector `_sync_resolutions` to use `Resolution.resolution_added` signal Reduces unnecessary resolution option list rebuilds Move Resolution display_name functionality to ResolutionSelector Makes it easier to denote default functionality an inline fashion Add SettingRevertButton to automatically handle revert setting behavior Rename VideoTab VBoxContainer/GridContainer to VideoSettingGrid Rename VideoTab VBoxContainer to VideoSettingList Remove `horizontal_alignment` from AutosaveIntervalLabel
* Changed from OpenVic2 to OpenVic Hop3112023-05-17-4/+4
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* Add SaveManager autoload singleton Spartan3222023-05-12-0/+55
| | | | | | | | | | | | | | | | | | | | | Globally handles save finding, creation, removal, changes, naming, and flushing Globally handles the session tags for the active save Add SaveLoadMenu to GameSession Add Start Date Panel and Save Panel loading to LobbyMenu Includes session tag filter Add LobbyPanelButton and SavePanelButton scene and scripts Add SaveResource to handle saving and loading individual save files Add localization for SaveLoadMenu Expand localization for additions to LobbyMenu Add ButtonContainer variation type to default theme Fulfill: UI-82, UI-83, UI-84, UI-85, UI-87, UI-89, UI-90, UI-91, UI-92, UI-94 UIFUN-82, UIFUN-83, UIFUN-84, UIFUN-86, UIFUN-87, UIFUN-89 FS-28
* Added Goods loading + mapmode Hop3112023-05-11-16/+15
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* GUI scale tweaks Hop3112023-05-10-19/+16
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* Add UI scaling through menu option Nemrav2023-05-10-0/+65
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* Terrain textures + province colour alpha channel Hop3112023-04-29-9/+21
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* Terrain channel for provinces + generated minimap Hop3112023-04-28-3/+46
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* Further cleanup + reset on return to main menu Hop3112023-04-25-1/+0
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* C++ refactoring + simulation prototype Hop3112023-04-23-4/+5
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* Better province image + terrain + some buttons Hop3112023-04-18-1/+4
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* Add minimap for terrain map Gone2Daly2023-04-14-0/+5
| | | | | | | | | | With accurate viewport shape display on minimap With Mapmode management With Region mapmode With Province mapmode With Index mapmode With Minimap single-click movement With Minimap drag-click movement
* Add terrain map Hop3112023-04-14-0/+9
| | | | | | | | | | | | With Directional movement using WASD With Directional movement using arrow keys With Click-Drag movement using middle mouse button With Province identifiers With Province shape loading With Province rendering With Province selection With Province overview panel With Color lookup texture
* Added Localisation (#77) Hop3112023-03-30-0/+31
| | | | | | | | | * Added Localisation * Removed `.gdignore`s. * Localisation dir path and Locale name cleanup * Incomplete entry warnings + README
* Add debug mode Spartan3222023-03-11-0/+20
| | | | Fulfills requirement SS-56
* Comments marking implemeneted requirements Hop3112023-03-04-1/+12
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* Refactor SFX into a SoundManager (#45) George L. Albany2023-02-27-20/+36
| | | | | | | | | | | | | * Refactor SFX into a SoundManager Add SoundManager able to play arbitrary sound streams Make SoundManager use only one AudioStreamPlayer per bus Add StyleBoxWithSound Add Kenney UI Audio click3.wav Removed sound play via pressed signals in MainMenu Make Button_MainMenu pressed style StyleBoxWithSound with click3.wav sound * Add playing mp3 files by name to the SoundManager * Fix missing quotation
* Add Setting Sanatization (#21) Hop3112023-02-26-39/+69
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* Add Sound Effect Manager (#25) BrickPi2023-02-26-0/+20
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* Add Keychain plugin for Controls tab (#15) George L. Albany2023-02-21-17/+63
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add modified Keychain plugin for future Controls tab See https://github.com/Orama-Interactive/Keychain/tree/4.x Added Events autoload singleton for global eventing namespace Added Events.Options for global options functionality * Add Controls tab via Keychain plugin Use Events.Options for save, load, and reset of settings Separate OptionMenu tabs into scene files Add locale saving and loading Refactor SettingNodes scripts for more generalized use Remove random prints Remove useless spinbox signal connection Make Resolution consistently use Vector2i * Implement Godot project overrides for resolution and window mode Overrides are necessary as Godot does not load resolution or window mode on startup, so an override is necessary to ensure this happens. Add null checks to SettingHSlider and SettingOptionButton * Fix incorrect resolution value in ResolutionSelector * Correct project settings override behavior in editor Godot normally tries to overwrite the project settings in the editor, a template feature tag must be used to prevent the editor from overwriting the project.godot settings. * Fix Orama-Interactive/Keychain#8
* Implement a usable settings UI, should fulfill: Spartan3222023-02-10-0/+43
SS-58, SS-61, SS-6, SS-9, SS-10, SS-11, SS-13 UI-11, UI-12, UI-19, UI-44, UI-47, UI-22