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* Add types to GDScript for-loop variablesfor-loop-types hop3112024-03-03-8/+8
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* Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-2/+29
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* Add Victoria 2 Folder Picker dialog Spartan3222024-01-22-4/+4
| | | | | | | Move Localization.initialize to beginning of GameStart._ready Move compatibility mode paths search to separate _setup_compatibility_mode_paths Move _setup_compatibility_mode_paths call to GameStart._ready Fix `Non-argument '%s' found, skipping.` warning for Godot command line arguments
* Reorganise Asset File Structure BrickPi2024-01-21-1/+1
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* Added mod command line option hop3112024-01-14-16/+34
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* Apply type hints to menu scripts Spartan3222023-12-24-31/+33
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* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-8/+0
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* Sim submodule update + extension compatibility hop3112023-12-04-1/+1
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* Improved path CLI args + path caching setting hop3112023-11-07-5/+13
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* Big Dataloader Commit (openvic) Hop3112023-09-09-12/+0
| | | | Default compat path + formatting + bits+bobs
* Add Window Override: Spartan3222023-09-07-3/+28
| | | | | Hides window for help argument (`./program -- --help`) Hides window until video options loading is complete
* string_view changes + general cleanup Hop3112023-08-12-5/+5
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* Tidying: missing req comments, submodules, hotkeys Hop3112023-07-21-1/+8
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* Add GameLoader Autoload to handle global loading data Spartan3222023-07-09-146/+34
| | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd
* Merge pull request #131 from OpenVicProject/ui-cleanup Hop3112023-06-24-62/+94
|\ | | | | Localisation and UI focus cleanup
| * Localisation and UI focus cleanup Hop3112023-06-23-62/+94
| | | | | | | | | | | | | | | | Updated Russian localisation Resolution, window_mode, monitor refactor Locale based number formatting
* | Merge pull request #133 from Spartan322/argparser-corrections George L. Albany2023-06-14-36/+71
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| * | Fix ArgumentParser excluding last character for arg key Spartan3222023-06-13-36/+71
| |/ | | | | | | | | | | | | | | | | | | | | | | | | | | Fix ArgumentParser ignoring full name boolean arguments Add warning for ArgumentParser parsing a non-boolean standalone argument Move SS-56 requirement to ArgumentParser scene Add has_argument_support, get_argument, and set_argument to ArgumentParser Update `GameDebug.gd` to rely on `ArgumentParser.get_argument` Update `Events.gd` to rely on `ArgumentParser.get_argument` Add shorthand alias argument non-alphabetic warning and skip Add shorthand alias argument validation for boolean with warning and skip Add shorthand alias missing warning Add length check for full name arguments in ArgumentParser Remove superfluous `-` in ArgumentParse scene aliases
* / Add Loading Screen Joel Machens2023-06-13-8/+26
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* Update file contents according to reorganization Spartan3222023-06-03-2/+2
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* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-0/+793