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path: root/game/src/Game/GameSession/GameSession.tscn
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* Add tooltips for buttons, labels, icons, pie charts, sliders, and progress barstooltip hop3112024-08-29-1/+7
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* Search panel + text edit box UI generationsearch-panel hop3112024-07-30-1/+9
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* Generate army and navy models hop3112024-05-08-2/+9
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* Improve map view and game panel user experience Spartan3222024-05-07-29/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper`
* Basic Nation Management Screen frameworknation-management-screens hop3112024-02-19-1/+49
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* Added button state textures + block colour progress bars hop3112023-12-30-8/+0
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* Back to UI Work hop3112023-12-25-4/+6
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* Big UI commit - GUINode, MaskedFlag, PieChart, etc hop3112023-12-11-7/+8
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* GUI elements -> Godot UI nodes generator hop3112023-11-16-6/+11
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* Update file contents according to reorganization Spartan3222023-06-03-9/+9
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* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-0/+95