Commit message (Collapse) | Author | Age | Lines | |
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* | Fix Minimap click doing nothing | Spartan322 | 2024-05-19 | -2/+2 |
| | | | | | | | | Add MapView queue_province_hover_update Makes province hover much more reliable Fix edge scrolling continuing when mouse leaves window Add province hover reset when mouse leaves the window Change _edge_move_threshold to 0.025 | |||
* | Back to UI Work | hop311 | 2023-12-25 | -3/+3 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | Striped mapmodes | hop311 | 2023-11-16 | -1/+1 |
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* | Add GameLoader Autoload to handle global loading data | Spartan322 | 2023-07-09 | -2/+2 |
| | | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd | |||
* | Reorganize the file structure of the files in `game/src` | Spartan322 | 2023-06-03 | -0/+105 |