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path: root/game/src/Game/GameSession/MapControlPanel/Minimap.gd
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* Back to UI Work hop3112023-12-25-3/+3
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* Striped mapmodes hop3112023-11-16-1/+1
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* Add GameLoader Autoload to handle global loading data Spartan3222023-07-09-2/+2
| | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd
* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-0/+105