Commit message (Collapse) | Author | Age | Lines | |
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* | Smooth province edges and zoom tweaksprovince-edge-blending | hop311 | 2024-04-22 | -10/+16 |
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* | Add map background plane to hide transparent windowmap-background | hop311 | 2024-03-13 | -3/+17 |
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* | Added overlay parchment map and refactored map shader | hop311 | 2024-01-19 | -14/+19 |
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* | Improved province colouring and terrain texture tiling | hop311 | 2024-01-15 | -6/+8 |
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* | Back to UI Work | hop311 | 2023-12-25 | -14/+16 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | New pop history loading + bookmark selection by index | hop311 | 2023-12-18 | -0/+1 |
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* | Sim submodule update + extension compatibility | hop311 | 2023-12-04 | -1/+1 |
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* | Striped mapmodes | hop311 | 2023-11-16 | -1/+4 |
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* | Fix edge scrolling when window not in focus. | Benjamin Darnell | 2023-09-11 | -3/+16 |
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* | Implemented zoom-to-cursor functionality; Fixed bug with edge scrolling. | Benjamin Darnell | 2023-09-05 | -8/+12 |
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* | Add GameLoader Autoload to handle global loading data | Spartan322 | 2023-07-09 | -5/+5 |
| | | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd | |||
* | Reorganize the file structure of the files in `game/src` | Spartan322 | 2023-06-03 | -0/+242 |