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path: root/game/src/Game/GameSession/MapView.gd
Commit message (Collapse)AuthorAgeLines
* Smooth province edges and zoom tweaksprovince-edge-blending hop3112024-04-22-10/+16
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* Add map background plane to hide transparent windowmap-background hop3112024-03-13-3/+17
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* Added overlay parchment map and refactored map shader hop3112024-01-19-14/+19
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* Improved province colouring and terrain texture tiling hop3112024-01-15-6/+8
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* Back to UI Work hop3112023-12-25-14/+16
| | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
* New pop history loading + bookmark selection by index hop3112023-12-18-0/+1
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* Sim submodule update + extension compatibility hop3112023-12-04-1/+1
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* Striped mapmodes hop3112023-11-16-1/+4
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* Fix edge scrolling when window not in focus. Benjamin Darnell2023-09-11-3/+16
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* Implemented zoom-to-cursor functionality; Fixed bug with edge scrolling. Benjamin Darnell2023-09-05-8/+12
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* Add GameLoader Autoload to handle global loading data Spartan3222023-07-09-5/+5
| | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd
* Reorganize the file structure of the files in `game/src` Spartan3222023-06-03-0/+242