| Commit message (Collapse) | Author | Age | Lines |
|\
| |
| | |
Search panel + text edit box UI generation
|
| | |
|
|/
|
|
|
|
|
|
| |
Remove _cardinal_movement_vector function in favor of variable
Move map movement handling to _unhandled_input
Fixes #248
|
|\
| |
| | |
Fix Minimap click doing nothing
|
| |
| |
| |
| |
| |
| |
| |
| | |
Add MapView queue_province_hover_update
Makes province hover much more reliable
Fix edge scrolling continuing when mouse leaves window
Add province hover reset when mouse leaves the window
Change _edge_move_threshold to 0.025
|
|/ |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Minimizes panel mouse obstruction to scripted panel images
Prevents map view from hovering inside UI elements
Unsets province hover when not over provinces
Add `GUINode.click_mask`
Prevents mouse interactions not within click_mask
Add `GUINode.set_click_mask_from_nodepaths`
Generates click_mask from paths relating to GUINode textures
Sets nodepaths to MOUSE_FILTER_IGNORE
Add CanvasLayer parent to GameSession UI nodes
Set mouse_force_pass_scroll_events to GameSession UI nodes
Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP)
Move MapView mouse viewport changes to _input
Move MapView _action_drag released check to _input
Move MapView processing to _process
Remove viewport and window notifications
Disable if window is not focused or input is handled:
MapView mouse interactions (including edge scrolling and drag panning)
MapView province hover
Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel
Set ProvinceOverviewPanel click_mask path to `province_view/background`
Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel
Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper`
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
- UIAdapter -> UITools with cleaner API
- GUIOverlappingElementsBox (for core and modifier icons)
- Improved GUINode API
- Province building slots
- TypeHints for files in the GameSession folder
- Incorporate SIM strong colour types
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Remove GameDebug, Localization, and ShaderManager from Events.gd
Renamed OptionsSingleton class_name to OptionsEventsObject
Add Events.Loader to handle Loader events (which are global signals)
Make GameDebug singleton with static functions and property
Make Localization functions static
Move ShaderManager variable to GameLoader
Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict
Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd
Attach GameStart.gd to GameStart.tscn root
Make LoadingScreen generalized and so it is reusable
Remove class_name from LoaderingScreen.gd
|
|
|