Commit message (Collapse) | Author | Age | Lines | |
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* | Switch to using custom UI nodes | hop311 | 2024-08-28 | -57/+53 |
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* | Rename GUITextLabel to GUILabelgui-text-label | hop311 | 2024-08-27 | -31/+31 |
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* | Add GUITextLabel (colour code + currency icon support) | hop311 | 2024-08-15 | -32/+32 |
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* | Use UTF8 encoding and simplify godot string conversionutf8-fix | hop311 | 2024-08-02 | -5/+7 |
| | | | | Fixes #180: Province names do not convert non-ascii characters to Unicode | |||
* | Fix checkbox theme and positioningfix-checkbox | hop311 | 2024-07-25 | -10/+0 |
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* | Province const/mutable + proper State namesprovince-const-mutable | hop311 | 2024-06-06 | -3/+3 |
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* | Misc UI code changesmisc | hop311 | 2024-05-14 | -1/+1 |
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* | Updated number formatting functions | hop311 | 2024-05-08 | -4/+3 |
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* | Improve map view and game panel user experience | Spartan322 | 2024-05-07 | -0/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper` | |||
* | Implement Population Menupop-menu-imp | hop311 | 2024-04-16 | -0/+9 |
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* | Move GDExtension menu-related functions to MenuSingletonmenu-singleton | hop311 | 2024-03-05 | -7/+7 |
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* | ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix | hop311 | 2024-03-03 | -3/+2 |
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* | Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar | hop311 | 2024-02-24 | -3/+3 |
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* | Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture | hop311 | 2024-02-19 | -15/+15 |
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* | Basic Nation Management Screen frameworknation-management-screens | hop311 | 2024-02-19 | -4/+4 |
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* | Added overlay parchment map and refactored map shader | hop311 | 2024-01-19 | -3/+7 |
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* | Added button state textures + block colour progress bars | hop311 | 2023-12-30 | -1/+1 |
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* | Back to UI Work | hop311 | 2023-12-25 | -157/+208 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -64/+173 |
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* | GUI elements -> Godot UI nodes generator | hop311 | 2023-11-16 | -0/+215 |