Commit message (Collapse) | Author | Age | Lines | |
---|---|---|---|---|
* | Add tooltips for buttons, labels, icons, pie charts, sliders, and progress barstooltip | hop311 | 2024-08-29 | -7/+92 |
| | ||||
* | Switch to using custom UI nodes | hop311 | 2024-08-28 | -110/+99 |
| | ||||
* | Rename GUITextLabel to GUILabelgui-text-label | hop311 | 2024-08-27 | -54/+54 |
| | ||||
* | Rework GUITextLabel to use custom text handling instead of RichTextLabel | hop311 | 2024-08-23 | -4/+3 |
| | ||||
* | Add GUITextLabel (colour code + currency icon support) | hop311 | 2024-08-15 | -120/+81 |
| | ||||
* | Topbar display data wiring (GDScript level)menu-tweaks | hop311 | 2024-05-08 | -22/+391 |
| | ||||
* | Improve map view and game panel user experience | Spartan322 | 2024-05-07 | -0/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Minimizes panel mouse obstruction to scripted panel images Prevents map view from hovering inside UI elements Unsets province hover when not over provinces Add `GUINode.click_mask` Prevents mouse interactions not within click_mask Add `GUINode.set_click_mask_from_nodepaths` Generates click_mask from paths relating to GUINode textures Sets nodepaths to MOUSE_FILTER_IGNORE Add CanvasLayer parent to GameSession UI nodes Set mouse_force_pass_scroll_events to GameSession UI nodes Set MapControlPanel mouse_filter to default (MOUSE_FILTER_STOP) Move MapView mouse viewport changes to _input Move MapView _action_drag released check to _input Move MapView processing to _process Remove viewport and window notifications Disable if window is not focused or input is handled: MapView mouse interactions (including edge scrolling and drag panning) MapView province hover Set mouse_filter to MOUSE_FILTER_IGNORE for ProvinceOverviewPanel province_view panel Set ProvinceOverviewPanel click_mask path to `province_view/background` Set mouse_filter to MOUSE_FILTER_IGNORE for Topbar topbar panel Set Topbar click_mask path to `topbar/topbar_bg` and `topbar/topbar_paper` | |||
* | Move GDExtension menu-related functions to MenuSingletonmenu-singleton | hop311 | 2024-03-05 | -8/+8 |
| | ||||
* | Add types to GDScript for-loop variablesfor-loop-types | hop311 | 2024-03-03 | -2/+2 |
| | ||||
* | ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix | hop311 | 2024-03-03 | -3/+1 |
| | ||||
* | Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexturesprite-texture | hop311 | 2024-02-19 | -4/+4 |
| | ||||
* | Basic Nation Management Screen frameworknation-management-screens | hop311 | 2024-02-19 | -1/+40 |
| | ||||
* | Added overlay parchment map and refactored map shader | hop311 | 2024-01-19 | -1/+1 |
| | ||||
* | Added button state textures + block colour progress bars | hop311 | 2023-12-30 | -6/+16 |
| | ||||
* | Back to UI Work | hop311 | 2023-12-25 | -13/+13 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -0/+84 |