Commit message (Collapse) | Author | Age | Lines | |
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* | Added button state textures + block colour progress bars | hop311 | 2023-12-30 | -15/+17 |
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* | Back to UI Work | hop311 | 2023-12-25 | -198/+254 |
| | | | | | | | | | - UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types | |||
* | New pop history loading + bookmark selection by index | hop311 | 2023-12-18 | -1/+2 |
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* | Big UI commit - GUINode, MaskedFlag, PieChart, etc | hop311 | 2023-12-11 | -187/+265 |
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* | Sim submodule update + extension compatibility | hop311 | 2023-12-04 | -2/+2 |
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* | Cosmetic terrain map colour tinting | hop311 | 2023-11-17 | -16/+56 |
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* | Striped mapmodes | hop311 | 2023-11-16 | -14/+38 |
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* | GUI elements -> Godot UI nodes generator | hop311 | 2023-11-16 | -272/+232 |
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* | Terrain types calculation, label and mapmode | Hop311 | 2023-09-27 | -2/+10 |
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* | Preparation for interface loading | Hop311 | 2023-09-23 | -1/+1 |
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* | Compat localisation loading | Hop311 | 2023-09-14 | -1/+1 |
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* | Merge pull request #155 from Ben1152000/zoom-to-cursor | Hop311 | 2023-09-14 | -8/+25 |
|\ | | | | | Implemented zoom-to-cursor functionality | |||
| * | Fix edge scrolling when window not in focus. | Benjamin Darnell | 2023-09-11 | -3/+16 |
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| * | Implemented zoom-to-cursor functionality; Fixed bug with edge scrolling. | Benjamin Darnell | 2023-09-05 | -8/+12 |
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* | | Logger::warning, format cleanup + req comments | Hop311 | 2023-09-14 | -2/+5 |
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* | PieChart data and image now come from c++ layer | Hop311 | 2023-08-10 | -120/+18 |
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* | add piecharts | Nemrav | 2023-08-09 | -3/+132 |
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* | First pass at pops (test pops and density mapmode) | Hop311 | 2023-07-28 | -3/+14 |
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* | Tidying: missing req comments, submodules, hotkeys | Hop311 | 2023-07-21 | -6/+37 |
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* | Add GameLoader Autoload to handle global loading data | Spartan322 | 2023-07-09 | -8/+8 |
| | | | | | | | | | | | | | | Remove GameDebug, Localization, and ShaderManager from Events.gd Renamed OptionsSingleton class_name to OptionsEventsObject Add Events.Loader to handle Loader events (which are global signals) Make GameDebug singleton with static functions and property Make Localization functions static Move ShaderManager variable to GameLoader Move Events._define_filepaths_dict to GameLoader.define_filepaths_dict Move game initialization from LoadingScreen.gd and Events.gd to GameStart.gd Attach GameStart.gd to GameStart.tscn root Make LoadingScreen generalized and so it is reusable Remove class_name from LoaderingScreen.gd | |||
* | Localisation and UI focus cleanup | Hop311 | 2023-06-23 | -5/+24 |
| | | | | | | | | Updated Russian localisation Resolution, window_mode, monitor refactor Locale based number formatting | |||
* | Update file contents according to reorganization | Spartan322 | 2023-06-03 | -20/+20 |
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* | Reorganize the file structure of the files in `game/src` | Spartan322 | 2023-06-03 | -0/+1192 |